Files
tbd-station-14/Content.Shared/Damage/Components/StaminaModifierComponent.cs
Princess Cheeseballs 9c165cb5a0 StaminaSystem to SharedStaminaSystem (#37199)
* Init Commit

* Partial class

* Hands system slipped through
2025-05-06 12:39:05 -04:00

20 lines
838 B
C#

using Content.Shared.Damage.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Multiplies the entity's <see cref="StaminaComponent.StaminaDamage"/> by the <see cref="Modifier"/>.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStaminaSystem))]
public sealed partial class StaminaModifierComponent : Component
{
/// <summary>
/// What to multiply max stamina by.
/// When added this scales max stamina, but not stamina damags to give you an extra boost of survability.
/// If you have too much damage when the modifier is removed, you suffer "withdrawl" and instantly stamcrit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("modifier"), AutoNetworkedField]
public float Modifier = 2f;
}