* Grave digging and decomposition * fix * update based on review comments * code review * remove unused field
15 lines
380 B
C#
15 lines
380 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Atmos.Rotting;
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/// <summary>
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/// Entities inside this container will rot at a faster pace, e.g. a grave
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ProRottingContainerComponent : Component
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{
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float DecayModifier = 3f;
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}
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