36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
#nullable enable
|
|
using Content.Server.ParticleAccelerator.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.ParticleAccelerator
|
|
{
|
|
[UsedImplicitly]
|
|
public class ParticleAcceleratorPartSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
|
|
SubscribeLocalEvent<ParticleAcceleratorPartComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
|
|
}
|
|
|
|
private static void BodyTypeChanged(
|
|
EntityUid uid,
|
|
ParticleAcceleratorPartComponent component,
|
|
PhysicsBodyTypeChangedEvent args)
|
|
{
|
|
component.OnAnchorChanged();
|
|
}
|
|
|
|
private static void RotateEvent(RotateEvent ev)
|
|
{
|
|
if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
|
|
{
|
|
part.Rotated();
|
|
}
|
|
}
|
|
}
|
|
}
|