191 lines
6.6 KiB
C#
191 lines
6.6 KiB
C#
using System;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.Input;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class HandsSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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#pragma warning restore 649
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private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
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/// <inheritdoc />
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public override void Initialize()
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{
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base.Initialize();
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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input.BindMap.BindFunction(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands));
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input.BindMap.BindFunction(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop));
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input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
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input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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if (EntitySystemManager.TryGetEntitySystem(out InputSystem input))
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{
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input.BindMap.UnbindFunction(ContentKeyFunctions.SwapHands);
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input.BindMap.UnbindFunction(ContentKeyFunctions.Drop);
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input.BindMap.UnbindFunction(ContentKeyFunctions.ActivateItemInHand);
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input.BindMap.UnbindFunction(ContentKeyFunctions.ThrowItemInHand);
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}
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base.Shutdown();
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}
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/// <inheritdoc />
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public override void SubscribeEvents()
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{
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SubscribeEvent<EntRemovedFromContainerMessage>(HandleContainerModified);
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SubscribeEvent<EntInsertedIntoContainerMessage>(HandleContainerModified);
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}
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private static void HandleContainerModified(object sender, ContainerModifiedMessage args)
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{
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if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
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{
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handsComponent.HandleSlotModifiedMaybe(args);
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}
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}
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private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
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where T : Component
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{
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component = default;
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var ent = session.AttachedEntity;
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if (ent == null || !ent.IsValid())
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return false;
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if (!ent.TryGetComponent(out T comp))
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return false;
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component = comp;
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return true;
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}
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private static void HandleSwapHands(ICommonSession session)
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
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return;
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handsComp.SwapHands();
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}
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private void HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
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{
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var ent = ((IPlayerSession) session).AttachedEntity;
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if (ent == null || !ent.IsValid())
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{
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return;
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}
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if (!ent.TryGetComponent(out HandsComponent handsComp))
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{
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return;
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}
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handsComp.Drop(handsComp.ActiveIndex);
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}
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private static void HandleActivateItem(ICommonSession session)
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
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return;
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handsComp.ActivateItem();
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}
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private void HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
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{
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var plyEnt = ((IPlayerSession)session).AttachedEntity;
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if (plyEnt == null || !plyEnt.IsValid())
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return;
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if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
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return;
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if (!handsComp.CanDrop(handsComp.ActiveIndex))
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return;
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var throwEnt = handsComp.GetHand(handsComp.ActiveIndex).Owner;
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// pop off an item, or throw the single item in hand.
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if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2)
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{
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handsComp.Drop(handsComp.ActiveIndex);
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}
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else
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{
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stackComp.Use(1);
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throwEnt = throwEnt.EntityManager.ForceSpawnEntityAt(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
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}
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if (!throwEnt.TryGetComponent(out CollidableComponent colComp))
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{
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return;
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}
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colComp.CollisionEnabled = true;
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// I can now collide with player, so that i can do damage.
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if (!throwEnt.TryGetComponent(out ThrownItemComponent projComp))
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{
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projComp = throwEnt.AddComponent<ThrownItemComponent>();
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colComp.CollisionMask |= (int)CollisionGroup.Mob;
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colComp.IsScrapingFloor = false;
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}
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projComp.IgnoreEntity(plyEnt);
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var transform = plyEnt.Transform;
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var dirVec = (coords.ToWorld(_mapManager).Position - transform.WorldPosition).Normalized;
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if (!throwEnt.TryGetComponent(out PhysicsComponent physComp))
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{
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physComp = throwEnt.AddComponent<PhysicsComponent>();
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}
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// TODO: Move this into PhysicsSystem, we need an ApplyForce function.
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var a = ThrowForce / (float) Math.Max(0.001, physComp.Mass); // a = f / m
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var timing = IoCManager.Resolve<IGameTiming>();
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var spd = a / (1f / timing.TickRate); // acceleration is applied in 1 tick instead of 1 second, scale appropriately
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physComp.LinearVelocity = dirVec * spd;
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var wHomoDir = Vector3.UnitX;
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transform.InvWorldMatrix.Transform(ref wHomoDir, out var lHomoDir);
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lHomoDir.Normalize();
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transform.LocalRotation = new Angle(lHomoDir.Xy);
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}
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}
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}
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