* Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * changed scan dna button to Scan and Save DNA * Added cloning machine code infrastructure copied from Medical Scanner * Added a list to cloning menu containing some numbers * Cloning Machine UI sends a message to the cloning component with the entityUID * New scans now show up in cloning pod menu * fixed cloning machine collision shape * cloning machine can now spawn the right player profile assuming the attatched entity is still correct. * refactored cloning system to use a map of integer ids to player Minds * Added a return to body cloning loop for the ghost * Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle * removed #nullable from cloningMachineWindow" * Trying to get rid of nullable error * fix CloningMachine to not initilize with it's owner components * updated CloningMachine server component to play nice with the new nullable rules * replace flag with eventBus message for sending a ghosts mind to a clone body * Refactor cloning so that a popup option is used to get user consent for cloning * Refactoring * Reverting unused changes for cloning component * Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected * added missing robust toolbox contents * Added cloning NoMind State and made cloning take time * Added cloning progress bar and mind status indicator to cloning pod * Added missing localization calls, removeed 'returned to cloned body' from ghostUI * Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove * Added eject button to cloningMachine and clamped the cloning progress bar to 100% * Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done * Add click-dragOn functionality to the medical scanner for things with a bodyManager * Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob * refactored clonning scan check on medical scanner so it doesn't do a linq query * merge with rogue toolbox * Change the name of Cloning Machine to the less generic Cloning Pod * Changed Cloning Pod so it pauses cloning while the power is out * Removed the evil LocalizationManager from the cloning menus and used the static Loc instead * removed localization dependency from bound accpetCloning user interface * Removed Ilocalization dependency I accidentally added to ghost ui * Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs Co-authored-by: Exp <theexp111@gmail.com> * Changed null check to tryget in case for cloning UiButton.Clone * Parameterized Cloning time on serverside component * tried to reset Robust toolbox module to current master * Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces. * Reset submodule * corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state * Fix typo * Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function * unsubscribe from OnUiReceiveMessage in CloningPodComponent * unssubscribe from ghostreturn message in cloningpodComponent onRemove Co-authored-by: Exp <theexp111@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
262 lines
8.9 KiB
C#
262 lines
8.9 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Players;
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using Content.Server.Utility;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Medical;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Medical
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDragDropOn
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{
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private ContainerSlot _bodyContainer = default!;
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private readonly Vector2 _ejectOffset = new Vector2(-0.5f, 0f);
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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public bool IsOccupied => _bodyContainer.ContainedEntity != null;
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
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// TODO: write this so that it checks for a change in power events and acts accordingly.
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var newState = GetUserInterfaceState();
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UserInterface?.SetState(newState);
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UpdateUserInterface();
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}
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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new MedicalScannerBoundUserInterfaceState(
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null,
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new Dictionary<DamageClass, int>(),
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new Dictionary<DamageType, int>(),
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false);
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private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
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{
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var body = _bodyContainer.ContainedEntity;
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if (body == null)
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
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}
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return EmptyUIState;
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}
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if (!body.TryGetComponent(out IDamageableComponent? damageable))
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{
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return EmptyUIState;
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}
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var classes = new Dictionary<DamageClass, int>(damageable.DamageClasses);
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var types = new Dictionary<DamageType, int>(damageable.DamageTypes);
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if (_bodyContainer.ContainedEntity?.Uid == null)
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{
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return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, true);
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}
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return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types,
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CloningSystem.HasDnaScan(_bodyContainer.ContainedEntity.GetComponent<MindComponent>().Mind));
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}
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private void UpdateUserInterface()
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{
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if (!Powered)
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{
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return;
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}
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var newState = GetUserInterfaceState();
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UserInterface?.SetState(newState);
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}
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private MedicalScannerStatus GetStatusFromDamageState(DamageState damageState)
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{
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switch (damageState)
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{
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case DamageState.Alive: return MedicalScannerStatus.Green;
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case DamageState.Critical: return MedicalScannerStatus.Red;
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case DamageState.Dead: return MedicalScannerStatus.Death;
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default: throw new ArgumentException(nameof(damageState));
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}
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}
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private MedicalScannerStatus GetStatus()
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{
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if (Powered)
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{
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var body = _bodyContainer.ContainedEntity;
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return body == null
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? MedicalScannerStatus.Open
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: GetStatusFromDamageState(body.GetComponent<IDamageableComponent>().CurrentDamageState);
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}
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return MedicalScannerStatus.Off;
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}
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private void UpdateAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
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}
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}
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public void Activate(ActivateEventArgs args)
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{
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if (!args.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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if (!Powered)
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return;
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UserInterface?.Open(actor.playerSession);
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}
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[Verb]
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public sealed class EnterVerb : Verb<MedicalScannerComponent>
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{
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protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Enter");
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data.Visibility = component.IsOccupied ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, MedicalScannerComponent component)
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{
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component.InsertBody(user);
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}
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}
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[Verb]
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public sealed class EjectVerb : Verb<MedicalScannerComponent>
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{
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protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Eject");
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data.Visibility = component.IsOccupied ? VerbVisibility.Visible : VerbVisibility.Invisible;
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}
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protected override void Activate(IEntity user, MedicalScannerComponent component)
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{
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component.EjectBody();
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}
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}
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public void InsertBody(IEntity user)
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{
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_bodyContainer.Insert(user);
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UpdateUserInterface();
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UpdateAppearance();
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}
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public void EjectBody()
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{
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var containedEntity = _bodyContainer.ContainedEntity;
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_bodyContainer.Remove(containedEntity);
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containedEntity.Transform.WorldPosition += _ejectOffset;
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UpdateUserInterface();
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UpdateAppearance();
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}
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public void Update(float frameTime)
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{
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UpdateUserInterface();
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UpdateAppearance();
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (!(obj.Message is UiButtonPressedMessage message)) return;
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switch (message.Button)
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{
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case UiButton.ScanDNA:
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if (_bodyContainer.ContainedEntity != null)
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{
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//TODO: Show a 'ERROR: Body is completely devoid of soul' if no Mind owns the entity.
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CloningSystem.AddToDnaScans(_playerManager
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.GetPlayersBy(playerSession =>
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{
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var mindOwnedMob = playerSession.ContentData()?.Mind?.OwnedEntity;
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return mindOwnedMob != null && mindOwnedMob ==
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_bodyContainer.ContainedEntity;
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}).Single()
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.ContentData()
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?.Mind);
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}
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public bool CanDragDropOn(DragDropEventArgs eventArgs)
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{
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return eventArgs.Dropped.HasComponent<BodyManagerComponent>();
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}
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public bool DragDropOn(DragDropEventArgs eventArgs)
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{
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_bodyContainer.Insert(eventArgs.Dropped);
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return true;
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}
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}
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}
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