* Add art assets for cloning * Added a 'Scan DNA' button to the medical scanner * Made the UI update unconditional for the medical scanner until checks for power changes are in place * Update Medical scanner to reflect powered status and fix #1774 * added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state * Add disabling logic to 'Scan DNA' button on medical scanner * Removed un-used libraries * changed scan dna button to Scan and Save DNA * Added cloning machine code infrastructure copied from Medical Scanner * Added a list to cloning menu containing some numbers * Cloning Machine UI sends a message to the cloning component with the entityUID * New scans now show up in cloning pod menu * fixed cloning machine collision shape * cloning machine can now spawn the right player profile assuming the attatched entity is still correct. * refactored cloning system to use a map of integer ids to player Minds * Added a return to body cloning loop for the ghost * Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle * removed #nullable from cloningMachineWindow" * Trying to get rid of nullable error * fix CloningMachine to not initilize with it's owner components * updated CloningMachine server component to play nice with the new nullable rules * replace flag with eventBus message for sending a ghosts mind to a clone body * Refactor cloning so that a popup option is used to get user consent for cloning * Refactoring * Reverting unused changes for cloning component * Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected * added missing robust toolbox contents * Added cloning NoMind State and made cloning take time * Added cloning progress bar and mind status indicator to cloning pod * Added missing localization calls, removeed 'returned to cloned body' from ghostUI * Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove * Added eject button to cloningMachine and clamped the cloning progress bar to 100% * Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done * Add click-dragOn functionality to the medical scanner for things with a bodyManager * Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob * refactored clonning scan check on medical scanner so it doesn't do a linq query * merge with rogue toolbox * Change the name of Cloning Machine to the less generic Cloning Pod * Changed Cloning Pod so it pauses cloning while the power is out * Removed the evil LocalizationManager from the cloning menus and used the static Loc instead * removed localization dependency from bound accpetCloning user interface * Removed Ilocalization dependency I accidentally added to ghost ui * Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs Co-authored-by: Exp <theexp111@gmail.com> * Changed null check to tryget in case for cloning UiButton.Clone * Parameterized Cloning time on serverside component * tried to reset Robust toolbox module to current master * Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces. * Reset submodule * corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state * Fix typo * Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function * unsubscribe from OnUiReceiveMessage in CloningPodComponent * unssubscribe from ghostreturn message in cloningpodComponent onRemove Co-authored-by: Exp <theexp111@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
236 lines
8.1 KiB
C#
236 lines
8.1 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Mobs;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Medical;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Preferences;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Medical
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class CloningPodComponent : SharedCloningPodComponent, IActivate
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{
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[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
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[Dependency] private readonly IEntityManager _entityManager = null!;
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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[ViewVariables]
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private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
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[ViewVariables]
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private BoundUserInterface? UserInterface =>
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Owner.GetUIOrNull(CloningPodUIKey.Key);
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private ContainerSlot _bodyContainer = default!;
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private Mind? _capturedMind;
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private CloningPodStatus _status;
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private float _cloningProgress = 0;
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private float _cloningTime;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _cloningTime, "cloningTime", 10f);
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}
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public override void Initialize()
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{
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base.Initialize();
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
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//TODO: write this so that it checks for a change in power events for GORE POD cases
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var newState = GetUserInterfaceState();
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UserInterface?.SetState(newState);
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UpdateUserInterface();
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Owner.EntityManager.EventBus.SubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this,
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HandleGhostReturn);
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}
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public void Update(float frametime)
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{
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if (_bodyContainer.ContainedEntity != null &&
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Powered)
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{
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_cloningProgress += frametime;
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_cloningProgress = MathHelper.Clamp(_cloningProgress, 0f, _cloningTime);
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}
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if (_cloningProgress >= _cloningTime &&
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_bodyContainer.ContainedEntity != null &&
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_capturedMind?.Session.AttachedEntity == _bodyContainer.ContainedEntity &&
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Powered)
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{
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_bodyContainer.Remove(_bodyContainer.ContainedEntity);
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_capturedMind = null;
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_cloningProgress = 0f;
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_status = CloningPodStatus.Idle;
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UpdateAppearance();
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}
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UpdateUserInterface();
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}
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public override void OnRemove()
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{
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
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}
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Owner.EntityManager.EventBus.UnsubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this);
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base.OnRemove();
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}
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private void UpdateUserInterface()
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{
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if (!Powered) return;
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UserInterface?.SetState(GetUserInterfaceState());
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}
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private CloningPodBoundUserInterfaceState GetUserInterfaceState()
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{
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return new CloningPodBoundUserInterfaceState(CloningSystem.getIdToUser(), _cloningProgress,
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(_status == CloningPodStatus.Cloning));
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}
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private void UpdateAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(CloningPodVisuals.Status, _status);
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}
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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if (!Powered ||
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!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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UserInterface?.Open(actor.playerSession);
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}
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private async void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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{
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if (!(obj.Message is CloningPodUiButtonPressedMessage message)) return;
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switch (message.Button)
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{
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case UiButton.Clone:
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if (message.ScanId == null) return;
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if (_bodyContainer.ContainedEntity != null ||
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!CloningSystem.Minds.TryGetValue(message.ScanId.Value, out var mind))
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{
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return;
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}
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var dead =
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mind.OwnedEntity.TryGetComponent<IDamageableComponent>(out var damageable) &&
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damageable.CurrentDamageState == DamageState.Dead;
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if (!dead) return;
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var mob = _entityManager.SpawnEntity("HumanMob_Content", Owner.Transform.MapPosition);
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var client = _playerManager
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.GetPlayersBy(x => x.SessionId == mind.SessionId).First();
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mob.GetComponent<HumanoidAppearanceComponent>()
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.UpdateFromProfile(GetPlayerProfileAsync(client.Name).Result);
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mob.Name = GetPlayerProfileAsync(client.Name).Result.Name;
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_bodyContainer.Insert(mob);
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_capturedMind = mind;
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Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
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new CloningStartedMessage(_capturedMind));
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_status = CloningPodStatus.NoMind;
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UpdateAppearance();
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break;
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case UiButton.Eject:
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if (_bodyContainer.ContainedEntity == null || _cloningProgress < _cloningTime) break;
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_bodyContainer.Remove(_bodyContainer.ContainedEntity!);
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_capturedMind = null;
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_cloningProgress = 0f;
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_status = CloningPodStatus.Idle;
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UpdateAppearance();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public class CloningStartedMessage : EntitySystemMessage
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{
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public CloningStartedMessage(Mind capturedMind)
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{
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CapturedMind = capturedMind;
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}
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public Mind CapturedMind { get; }
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}
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private async Task<HumanoidCharacterProfile> GetPlayerProfileAsync(string username)
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{
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return (HumanoidCharacterProfile) (await _prefsManager.GetPreferencesAsync(username))
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.SelectedCharacter;
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}
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private void HandleGhostReturn(GhostComponent.GhostReturnMessage message)
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{
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if (message.Sender == _capturedMind)
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{
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//If the captured mind is in a ghost, we want to get rid of it.
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_capturedMind.VisitingEntity?.Delete();
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//Transfer the mind to the new mob
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_capturedMind.TransferTo(_bodyContainer.ContainedEntity);
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_status = CloningPodStatus.Cloning;
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UpdateAppearance();
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}
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}
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}
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}
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