Files
tbd-station-14/Content.Server/GameObjects/Components/Medical/CloningPodComponent.cs
SoulSloth e40e3fa267 Cloning (#1932)
* Add art assets for cloning

* Added a 'Scan DNA' button to the medical scanner

* Made the UI update unconditional for the medical scanner until checks for power changes are in place

* Update Medical scanner to reflect powered status and fix #1774

* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state

* Add disabling logic to 'Scan DNA' button on medical scanner

* Removed un-used libraries

* changed scan dna button to Scan and Save DNA

* Added cloning machine code infrastructure copied from Medical Scanner

* Added a list to cloning menu containing some numbers

* Cloning Machine UI sends a message to the cloning component with the entityUID

* New scans now show up in cloning pod menu

* fixed cloning machine collision shape

* cloning machine can now spawn the right player profile assuming the attatched entity is still correct.

* refactored cloning system to use a map of integer ids to player Minds

* Added a return to body cloning loop for the ghost

* Fixed warning for _playerManager being possibly null, added TODO note for ghost return to body button acting as a toggle

* removed #nullable from cloningMachineWindow"

* Trying to get rid of nullable error

* fix CloningMachine to not initilize with it's owner components

* updated CloningMachine server component to play nice with the new nullable rules

* replace flag with eventBus message for sending a ghosts mind to a clone body

* Refactor cloning so that a popup option is used to get user consent for cloning

* Refactoring

* Reverting unused changes for cloning component

* Added proper cloning pod sprites and a visualizer so 'idle' and 'cloning' states are properly reflected

* added missing robust toolbox contents

* Added cloning NoMind State and made cloning take time

* Added cloning progress bar and mind status indicator to cloning pod

* Added missing localization calls, removeed 'returned to cloned body' from ghostUI

* Added unsubscribe for cloningStartedMessage in Mindcomponent.cs OnRemove

* Added eject button to cloningMachine and clamped the cloning progress bar to 100%

* Added condition to eject body on cloningmachine so bodies can't be ejected until cloning is done

* Add click-dragOn functionality to the medical scanner for things with a bodyManager

* Messed with scan query so it doesn't fail on dead bodies as long as Mind still owns the mob

* refactored clonning scan check on medical scanner so it doesn't do a linq query

* merge with rogue toolbox

* Change the name of Cloning Machine to the less generic Cloning Pod

* Changed Cloning Pod so it pauses cloning while the power is out

* Removed the evil LocalizationManager from the cloning menus and used the static Loc instead

* removed localization dependency from bound accpetCloning user interface

* Removed Ilocalization dependency I accidentally added to ghost ui

* Update Content.Client/GameObjects/Components/MedicalScanner/MedicalScannerComponent.cs

Co-authored-by: Exp <theexp111@gmail.com>

* Changed null check to tryget in case for cloning UiButton.Clone

* Parameterized Cloning time on serverside component

* tried to reset Robust toolbox module to current master

* Added null check to ghost client component message handling, unsubscribe to the mind component listening to the cloning question ui, fixed _clonningProgress typo, moved CloningPod component dependencies to actually be dependencies, removed un-needed disposals of cloning windows, added disposals missing in boundUserInterfaces.

* Reset submodule

* corrected exception for cloning pod visualizer to refer to cloning pod state and not medical scanner state

* Fix typo

* Unsubscribe from onUiReceiveMessage in mindcomponent in the onRemove function, not the acceptcloningui function

* unsubscribe from OnUiReceiveMessage in CloningPodComponent

* unssubscribe from ghostreturn message in cloningpodComponent onRemove

Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-09-02 12:07:54 +02:00

236 lines
8.1 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Mobs;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Medical;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Preferences;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Medical
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class CloningPodComponent : SharedCloningPodComponent, IActivate
{
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
[Dependency] private readonly IEntityManager _entityManager = null!;
[Dependency] private readonly IPlayerManager _playerManager = null!;
[ViewVariables]
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private BoundUserInterface? UserInterface =>
Owner.GetUIOrNull(CloningPodUIKey.Key);
private ContainerSlot _bodyContainer = default!;
private Mind? _capturedMind;
private CloningPodStatus _status;
private float _cloningProgress = 0;
private float _cloningTime;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _cloningTime, "cloningTime", 10f);
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
//TODO: write this so that it checks for a change in power events for GORE POD cases
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
UpdateUserInterface();
Owner.EntityManager.EventBus.SubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this,
HandleGhostReturn);
}
public void Update(float frametime)
{
if (_bodyContainer.ContainedEntity != null &&
Powered)
{
_cloningProgress += frametime;
_cloningProgress = MathHelper.Clamp(_cloningProgress, 0f, _cloningTime);
}
if (_cloningProgress >= _cloningTime &&
_bodyContainer.ContainedEntity != null &&
_capturedMind?.Session.AttachedEntity == _bodyContainer.ContainedEntity &&
Powered)
{
_bodyContainer.Remove(_bodyContainer.ContainedEntity);
_capturedMind = null;
_cloningProgress = 0f;
_status = CloningPodStatus.Idle;
UpdateAppearance();
}
UpdateUserInterface();
}
public override void OnRemove()
{
if (UserInterface != null)
{
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
}
Owner.EntityManager.EventBus.UnsubscribeEvent<GhostComponent.GhostReturnMessage>(EventSource.Local, this);
base.OnRemove();
}
private void UpdateUserInterface()
{
if (!Powered) return;
UserInterface?.SetState(GetUserInterfaceState());
}
private CloningPodBoundUserInterfaceState GetUserInterfaceState()
{
return new CloningPodBoundUserInterfaceState(CloningSystem.getIdToUser(), _cloningProgress,
(_status == CloningPodStatus.Cloning));
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(CloningPodVisuals.Status, _status);
}
}
public void Activate(ActivateEventArgs eventArgs)
{
if (!Powered ||
!eventArgs.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
UserInterface?.Open(actor.playerSession);
}
private async void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (!(obj.Message is CloningPodUiButtonPressedMessage message)) return;
switch (message.Button)
{
case UiButton.Clone:
if (message.ScanId == null) return;
if (_bodyContainer.ContainedEntity != null ||
!CloningSystem.Minds.TryGetValue(message.ScanId.Value, out var mind))
{
return;
}
var dead =
mind.OwnedEntity.TryGetComponent<IDamageableComponent>(out var damageable) &&
damageable.CurrentDamageState == DamageState.Dead;
if (!dead) return;
var mob = _entityManager.SpawnEntity("HumanMob_Content", Owner.Transform.MapPosition);
var client = _playerManager
.GetPlayersBy(x => x.SessionId == mind.SessionId).First();
mob.GetComponent<HumanoidAppearanceComponent>()
.UpdateFromProfile(GetPlayerProfileAsync(client.Name).Result);
mob.Name = GetPlayerProfileAsync(client.Name).Result.Name;
_bodyContainer.Insert(mob);
_capturedMind = mind;
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local,
new CloningStartedMessage(_capturedMind));
_status = CloningPodStatus.NoMind;
UpdateAppearance();
break;
case UiButton.Eject:
if (_bodyContainer.ContainedEntity == null || _cloningProgress < _cloningTime) break;
_bodyContainer.Remove(_bodyContainer.ContainedEntity!);
_capturedMind = null;
_cloningProgress = 0f;
_status = CloningPodStatus.Idle;
UpdateAppearance();
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public class CloningStartedMessage : EntitySystemMessage
{
public CloningStartedMessage(Mind capturedMind)
{
CapturedMind = capturedMind;
}
public Mind CapturedMind { get; }
}
private async Task<HumanoidCharacterProfile> GetPlayerProfileAsync(string username)
{
return (HumanoidCharacterProfile) (await _prefsManager.GetPreferencesAsync(username))
.SelectedCharacter;
}
private void HandleGhostReturn(GhostComponent.GhostReturnMessage message)
{
if (message.Sender == _capturedMind)
{
//If the captured mind is in a ghost, we want to get rid of it.
_capturedMind.VisitingEntity?.Delete();
//Transfer the mind to the new mob
_capturedMind.TransferTo(_bodyContainer.ContainedEntity);
_status = CloningPodStatus.Cloning;
UpdateAppearance();
}
}
}
}