Files
tbd-station-14/Content.Client/PowerCell/PowerChargerVisualizerSystem.cs
Tayrtahn 5aea940bbc Cleanup warnings in PowerChargerVisualizerSystem (#37491)
Cleanup warnings in PowerChargerVisualizerSystem
2025-05-15 16:14:41 -04:00

43 lines
1.5 KiB
C#

using Content.Shared.Power;
using Robust.Client.GameObjects;
namespace Content.Client.PowerCell;
public sealed class PowerChargerVisualizerSystem : VisualizerSystem<PowerChargerVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, PowerChargerVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
// Update base item
if (AppearanceSystem.TryGetData<bool>(uid, CellVisual.Occupied, out var occupied, args.Component) && occupied)
{
// TODO: don't throw if it doesn't have a full state
_sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.OccupiedState);
}
else
{
_sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.EmptyState);
}
// Update lighting
if (AppearanceSystem.TryGetData<CellChargerStatus>(uid, CellVisual.Light, out var status, args.Component)
&& comp.LightStates.TryGetValue(status, out var lightState))
{
_sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Light, lightState);
_sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, true);
}
else
_sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, false);
}
}
public enum PowerChargerVisualLayers : byte
{
Base,
Light,
}