Files
tbd-station-14/Content.Client/GameObjects/Components/StackComponent.cs
Víctor Aguilera Puerto 745401a41e Data-oriented Construction System (#2152)
- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
2020-10-08 17:41:23 +02:00

62 lines
1.7 KiB
C#

using Content.Client.UserInterface.Stylesheets;
using Content.Client.Utility;
using Content.Shared.GameObjects.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedStackComponent))]
public class StackComponent : SharedStackComponent, IItemStatus
{
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
public Control MakeControl() => new StatusControl(this);
public override int Count
{
get => base.Count;
set
{
base.Count = value;
_uiUpdateNeeded = true;
}
}
private sealed class StatusControl : Control
{
private readonly StackComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(StackComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
}
protected override void Update(FrameEventArgs args)
{
base.Update(args);
if (!_parent._uiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count));
}
}
}
}