Files
tbd-station-14/Content.Client/GameObjects/Components/Power/PowerDebugTool.cs
Pieter-Jan Briers ad5c82fec9 APC & SMES appearances. (#78)
* CEV-Eris SMES sprite as RSI.

Has been modified so that the light overlay states use alpha blending.

* Add tiny glow to SMES display sprite.

* Appearances work v2

* More WiP

* RoundToLevels works correctly on even level counts now.

* SMES -> Smes because MS guidelines.

* CEV-Eris APC sprite.

* APC visuals.

* Reduce SMES scale again to normal levels.

* Update submodule
2018-07-17 11:39:55 +02:00

37 lines
1.2 KiB
C#

using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Power;
using SS14.Client.UserInterface.Controls;
using SS14.Client.UserInterface.CustomControls;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.Network;
namespace Content.Client.GameObjects.Components.Power
{
public class PowerDebugTool : SharedPowerDebugTool
{
SS14Window LastWindow;
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case OpenDataWindowMsg msg:
if (LastWindow != null && !LastWindow.Disposed)
{
LastWindow.Dispose();
}
LastWindow = new SS14Window
{
Title = "Power Debug Tool",
};
LastWindow.Contents.AddChild(new Label() { Text = msg.Data });
LastWindow.AddToScreen();
LastWindow.Open();
break;
}
}
}
}