Files
tbd-station-14/Content.Server/NewCon/Commands/VisualizeCommand.cs
Moony e2b22a4cd8 Toolshed (#17895)
* ogh

* i should save my work

* ogh

* hhcdfhjbghshbxdfhghshc
- lots of bugs in parsing still
- invocation is a stub

* expr parsing works

* awawa

* Saving work

* Improve APIs a bit all around, add shortcuts.

* awa

* awa

* AAAAAA

* save work

* Move shit to engine

* lord

* bql is kill

* forgot the fucking bike rack

* bql is kill for real

* pjb will kill me

* aughfhbdj

* adgddf

* gdsgvfvxshngfgh

* b

* hfsjhghj

* a

* tf you mean i have to document it

* follow C# standards

* Assorted cleanup and documentation pass, minor bugfix in ValueRefParser.

* Start porting old commands, remove that pesky prefix in favor of integrating with the shell.

* bw

* Fix valueref up a bit, improve autocomplete for it.

* awa

* fix tests

* git shut up

* Arithmetic commands.

* parse improvements

* Update engine.

---------

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
2023-08-02 16:09:08 -05:00

52 lines
1.4 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Bql;
using Content.Shared.Eui;
using Robust.Server.Player;
using Robust.Shared.Toolshed;
using Robust.Shared.Toolshed.Errors;
namespace Content.Server.NewCon.Commands;
[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
public sealed class VisualizeCommand : ToolshedCommand
{
[Dependency] private readonly EuiManager _euiManager = default!;
[CommandImplementation]
public void VisualizeEntities(
[CommandInvocationContext] IInvocationContext ctx,
[PipedArgument] IEnumerable<EntityUid> input
)
{
if (ctx.Session is null)
{
ctx.ReportError(new NotForServerConsoleError());
return;
}
var ui = new ToolshedVisualizeEui(
input.Select(e => (EntName(e), e)).ToArray()
);
_euiManager.OpenEui(ui, (IPlayerSession) ctx.Session);
_euiManager.QueueStateUpdate(ui);
}
}
internal sealed class ToolshedVisualizeEui : BaseEui
{
private readonly (string name, EntityUid entity)[] _entities;
public ToolshedVisualizeEui((string name, EntityUid entity)[] entities)
{
_entities = entities;
}
public override EuiStateBase GetNewState()
{
return new ToolshedVisualizeEuiState(_entities);
}
}