* ogh * i should save my work * ogh * hhcdfhjbghshbxdfhghshc - lots of bugs in parsing still - invocation is a stub * expr parsing works * awawa * Saving work * Improve APIs a bit all around, add shortcuts. * awa * awa * AAAAAA * save work * Move shit to engine * lord * bql is kill * forgot the fucking bike rack * bql is kill for real * pjb will kill me * aughfhbdj * adgddf * gdsgvfvxshngfgh * b * hfsjhghj * a * tf you mean i have to document it * follow C# standards * Assorted cleanup and documentation pass, minor bugfix in ValueRefParser. * Start porting old commands, remove that pesky prefix in favor of integrating with the shell. * bw * Fix valueref up a bit, improve autocomplete for it. * awa * fix tests * git shut up * Arithmetic commands. * parse improvements * Update engine. --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Server.EUI;
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using Content.Shared.Administration;
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using Content.Shared.Bql;
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using Content.Shared.Eui;
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using Robust.Server.Player;
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using Robust.Shared.Toolshed;
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using Robust.Shared.Toolshed.Errors;
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namespace Content.Server.NewCon.Commands;
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[ToolshedCommand, AdminCommand(AdminFlags.Admin)]
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public sealed class VisualizeCommand : ToolshedCommand
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{
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[Dependency] private readonly EuiManager _euiManager = default!;
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[CommandImplementation]
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public void VisualizeEntities(
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[CommandInvocationContext] IInvocationContext ctx,
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[PipedArgument] IEnumerable<EntityUid> input
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)
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{
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if (ctx.Session is null)
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{
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ctx.ReportError(new NotForServerConsoleError());
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return;
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}
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var ui = new ToolshedVisualizeEui(
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input.Select(e => (EntName(e), e)).ToArray()
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);
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_euiManager.OpenEui(ui, (IPlayerSession) ctx.Session);
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_euiManager.QueueStateUpdate(ui);
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}
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}
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internal sealed class ToolshedVisualizeEui : BaseEui
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{
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private readonly (string name, EntityUid entity)[] _entities;
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public ToolshedVisualizeEui((string name, EntityUid entity)[] entities)
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{
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_entities = entities;
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}
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public override EuiStateBase GetNewState()
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{
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return new ToolshedVisualizeEuiState(_entities);
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}
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}
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