Files
tbd-station-14/Content.Server/GameObjects/Components/Markers/SpawnPointComponent.cs
Pieter-Jan Briers e1f6a2bbd5 Spawn point system.
Hey we can place spawn points on the map now instead of hardcoding them!
Spawn points are simply invisible bare bones entities.
2019-03-17 15:52:27 +01:00

29 lines
730 B
C#

using System;
using Content.Shared.GameObjects.Components.Markers;
using SS14.Shared.GameObjects;
using SS14.Shared.Serialization;
using SS14.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Markers
{
public sealed class SpawnPointComponent : SharedSpawnPointComponent
{
private SpawnPointType _spawnType;
[ViewVariables]
public SpawnPointType SpawnType => _spawnType;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _spawnType, "spawn_type", SpawnPointType.Unset);
}
}
public enum SpawnPointType
{
Unset = 0,
LateJoin,
}
}