23 lines
707 B
C#
23 lines
707 B
C#
using Content.Shared.Movement.Systems;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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[NetworkedComponent, RegisterComponent]
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[AutoGenerateComponentState]
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[Access(typeof(SpeedModifierContactsSystem))]
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public sealed partial class SpeedModifierContactsComponent : Component
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{
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[DataField("walkSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public float WalkSpeedModifier = 1.0f;
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[AutoNetworkedField]
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[DataField("sprintSpeedModifier"), ViewVariables(VVAccess.ReadWrite)]
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public float SprintSpeedModifier = 1.0f;
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[DataField("ignoreWhitelist")]
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public EntityWhitelist? IgnoreWhitelist;
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}
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