* Add hunger and thirst Based on the SS13 systems. Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst * Cleanup rebase * Cleanup stuff that was prototyped * Address feedback Still need to add a statuseffects system in a separate branch * More cleanup on nutrition Fix Remie's feedback and also damage tick. * Re-implement nutrition with master * Updated to use the StatusEffectsUI update * Removed all clientside components as they only receive the UI updates now * Implemented PR feedback * Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution Still TODO: * Metabolisation effects * Change drink contents to alcohol / wine etc. * Add items to the dispensers * For transparent containers use RecalculateColor Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser * Fix broken bottle parent
36 lines
1.4 KiB
C#
36 lines
1.4 KiB
C#
namespace Content.Shared.GameObjects
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{
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// Starting from 1000 to avoid crossover with engine.
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public static class ContentNetIDs
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{
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public const uint DAMAGEABLE = 1000;
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public const uint DESTRUCTIBLE = 1001;
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public const uint TEMPERATURE = 1002;
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public const uint HANDS = 1003;
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public const uint SOLUTION = 1004;
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public const uint STORAGE = 1005;
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public const uint INVENTORY = 1006;
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public const uint POWER_DEBUG_TOOL = 1007;
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public const uint CONSTRUCTOR = 1008;
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public const uint RANGED_WEAPON = 1010;
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public const uint CAMERA_RECOIL = 1011;
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public const uint SOUND = 1012;
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public const uint ITEM = 1013;
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public const uint CLOTHING = 1014;
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public const uint ENTITYSTORAGE = 1015;
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public const uint LATHE = 1016;
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public const uint LATHE_DATABASE = 1017;
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public const uint MATERIAL_STORAGE = 1018;
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public const uint HAND_TELEPORTER = 1019;
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public const uint VENDING_MACHINE = 1020;
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public const uint PROTOLATHE_DATABASE = 1021;
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public const uint TECHNOLOGY_DATABASE = 1022;
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public const uint RESEARCH_CONSOLE = 1023;
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public const uint WIRES = 1024;
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public const uint COMBATMODE = 1025;
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public const uint STATUSEFFECTS = 1026;
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public const uint OVERLAYEFFECTS = 1027;
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public const uint STOMACH = 1028;
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}
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}
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