* Add hunger and thirst Based on the SS13 systems. Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst * Cleanup rebase * Cleanup stuff that was prototyped * Address feedback Still need to add a statuseffects system in a separate branch * More cleanup on nutrition Fix Remie's feedback and also damage tick. * Re-implement nutrition with master * Updated to use the StatusEffectsUI update * Removed all clientside components as they only receive the UI updates now * Implemented PR feedback * Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution Still TODO: * Metabolisation effects * Change drink contents to alcohol / wine etc. * Add items to the dispensers * For transparent containers use RecalculateColor Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser * Fix broken bottle parent
213 lines
6.7 KiB
C#
213 lines
6.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Shared.Chemistry;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Chemistry
|
|
{
|
|
public class SolutionComponent : Component
|
|
{
|
|
#pragma warning disable 649
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
|
#pragma warning restore 649
|
|
|
|
[ViewVariables]
|
|
protected Solution _containedSolution = new Solution();
|
|
protected int _maxVolume;
|
|
private SolutionCaps _capabilities;
|
|
|
|
/// <summary>
|
|
/// Triggered when the solution contents change.
|
|
/// </summary>
|
|
public event Action SolutionChanged;
|
|
|
|
/// <summary>
|
|
/// The maximum volume of the container.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public int MaxVolume
|
|
{
|
|
get => _maxVolume;
|
|
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
|
|
}
|
|
|
|
/// <summary>
|
|
/// The total volume of all the of the reagents in the container.
|
|
/// </summary>
|
|
[ViewVariables]
|
|
public int CurrentVolume => _containedSolution.TotalVolume;
|
|
|
|
/// <summary>
|
|
/// The current blended color of all the reagents in the container.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Color SubstanceColor { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public SolutionCaps Capabilities
|
|
{
|
|
get => _capabilities;
|
|
set => _capabilities = value;
|
|
}
|
|
|
|
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
|
|
|
|
/// <inheritdoc />
|
|
public override string Name => "Solution";
|
|
|
|
/// <inheritdoc />
|
|
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
|
|
|
|
/// <inheritdoc />
|
|
public sealed override Type StateType => typeof(SolutionComponentState);
|
|
|
|
/// <inheritdoc />
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _maxVolume, "maxVol", 0);
|
|
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
|
|
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
RecalculateColor();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
_containedSolution.RemoveAllSolution();
|
|
_containedSolution = new Solution();
|
|
}
|
|
|
|
public void RemoveAllSolution()
|
|
{
|
|
_containedSolution.RemoveAllSolution();
|
|
OnSolutionChanged();
|
|
}
|
|
|
|
public bool TryRemoveReagent(string reagentId, int quantity)
|
|
{
|
|
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
|
|
|
|
_containedSolution.RemoveReagent(reagentId, quantity);
|
|
OnSolutionChanged();
|
|
return true;
|
|
}
|
|
|
|
public bool TryRemoveSolution(int quantity)
|
|
{
|
|
if (CurrentVolume == 0) return false;
|
|
|
|
_containedSolution.RemoveSolution(quantity);
|
|
OnSolutionChanged();
|
|
return true;
|
|
}
|
|
|
|
public Solution SplitSolution(int quantity)
|
|
{
|
|
var solutionSplit = _containedSolution.SplitSolution(quantity);
|
|
OnSolutionChanged();
|
|
return solutionSplit;
|
|
}
|
|
|
|
protected void RecalculateColor()
|
|
{
|
|
if(_containedSolution.TotalVolume == 0)
|
|
SubstanceColor = Color.White;
|
|
|
|
Color mixColor = default;
|
|
float runningTotalQuantity = 0;
|
|
|
|
foreach (var reagent in _containedSolution)
|
|
{
|
|
runningTotalQuantity += reagent.Quantity;
|
|
|
|
if(!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
|
|
continue;
|
|
|
|
if (mixColor == default)
|
|
mixColor = proto.SubstanceColor;
|
|
|
|
mixColor = BlendRGB(mixColor, proto.SubstanceColor, reagent.Quantity / runningTotalQuantity);
|
|
}
|
|
}
|
|
|
|
private Color BlendRGB(Color rgb1, Color rgb2, float amount)
|
|
{
|
|
var r = (float)Math.Round(rgb1.R + (rgb2.R - rgb1.R) * amount, 1);
|
|
var g = (float)Math.Round(rgb1.G + (rgb2.G - rgb1.G) * amount, 1);
|
|
var b = (float)Math.Round(rgb1.B + (rgb2.B - rgb1.B) * amount, 1);
|
|
var alpha = (float)Math.Round(rgb1.A + (rgb2.A - rgb1.A) * amount, 1);
|
|
|
|
return new Color(r, g, b, alpha);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override ComponentState GetComponentState()
|
|
{
|
|
return new SolutionComponentState();
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleComponentState(ComponentState curState, ComponentState nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
|
|
if(curState == null)
|
|
return;
|
|
|
|
var compState = (SolutionComponentState)curState;
|
|
|
|
//TODO: Make me work!
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class SolutionComponentState : ComponentState
|
|
{
|
|
public SolutionComponentState() : base(ContentNetIDs.SOLUTION) { }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the solution contains the specified reagent.
|
|
/// </summary>
|
|
/// <param name="reagentId">The reagent to check for.</param>
|
|
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
|
|
/// <returns>Return true if the solution contains the reagent.</returns>
|
|
public bool ContainsReagent(string reagentId, out int quantity)
|
|
{
|
|
foreach (var reagent in _containedSolution.Contents)
|
|
{
|
|
if (reagent.ReagentId == reagentId)
|
|
{
|
|
quantity = reagent.Quantity;
|
|
return true;
|
|
}
|
|
}
|
|
quantity = 0;
|
|
return false;
|
|
}
|
|
|
|
protected virtual void OnSolutionChanged()
|
|
{
|
|
SolutionChanged?.Invoke();
|
|
}
|
|
}
|
|
}
|