* multi exclusion! * quick correction * migrate all job: fields to jobs fields to avoid test fails. breaking change!!!
32 lines
882 B
C#
32 lines
882 B
C#
using Content.Shared.Objectives.Components;
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using Content.Shared.Roles.Jobs;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles checking the job blacklist for this objective.
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/// </summary>
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public sealed class NotJobRequirementSystem : EntitySystem
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{
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[Dependency] private readonly SharedJobSystem _jobs = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NotJobRequirementComponent, RequirementCheckEvent>(OnCheck);
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}
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private void OnCheck(EntityUid uid, NotJobRequirementComponent comp, ref RequirementCheckEvent args)
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{
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if (args.Cancelled)
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return;
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_jobs.MindTryGetJob(args.MindId, out var proto);
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// if player has no job then don't care
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if (proto is not null && comp.Jobs.Contains(proto.ID))
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args.Cancelled = true;
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}
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}
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