* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
18 lines
739 B
C#
18 lines
739 B
C#
namespace Content.Shared.GameObjects.Components.Body.Part
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{
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/// <summary>
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/// Making a class inherit from this interface allows you to do many
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/// things with it in the <see cref="SurgeryData"/> class.
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/// This includes passing it as an argument to a
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/// <see cref="SurgeryData.SurgeryAction"/> delegate, as to later typecast
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/// it back to the original class type.
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/// Every BodyPart also needs an <see cref="IBodyPartContainer"/> to be
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/// its parent (i.e. the <see cref="IBody"/> holds many
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/// <see cref="IBodyPart"/>s, each of which have an upward reference to it).
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/// </summary>
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// TODO BODY Remove
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public interface IBodyPartContainer
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{
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}
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}
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