namespace Content.Shared.GameObjects.Components.Body.Part { /// /// Making a class inherit from this interface allows you to do many /// things with it in the class. /// This includes passing it as an argument to a /// delegate, as to later typecast /// it back to the original class type. /// Every BodyPart also needs an to be /// its parent (i.e. the holds many /// s, each of which have an upward reference to it). /// // TODO BODY Remove public interface IBodyPartContainer { } }