Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/HumanoidAppearanceComponent.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

53 lines
1.5 KiB
C#

using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Preferences;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent
{
public override HumanoidCharacterAppearance Appearance
{
get => base.Appearance;
set
{
base.Appearance = value;
if (Owner.TryGetBody(out var body))
{
foreach (var part in body.Parts.Values)
{
if (!part.Owner.TryGetComponent(out SpriteComponent sprite))
{
continue;
}
sprite.Color = value.SkinColor;
}
}
}
}
protected override void Startup()
{
base.Startup();
if (Appearance != null && Owner.TryGetBody(out var body))
{
foreach (var part in body.Parts.Values)
{
if (!part.Owner.TryGetComponent(out SpriteComponent sprite))
{
continue;
}
sprite.Color = Appearance.SkinColor;
}
}
}
}
}