* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
68 lines
3.0 KiB
C#
68 lines
3.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public class GridTileLookupTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var tileLookup = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GridTileLookupSystem>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
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server.Assert(() =>
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{
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List<IEntity> entities;
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var mapOne = mapManager.CreateMap();
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var gridOne = mapManager.CreateGrid(mapOne);
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var tileDefinition = tileDefinitionManager["underplating"];
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var underplating = new Tile(tileDefinition.TileId);
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gridOne.SetTile(new MapIndices(0, 0), underplating);
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gridOne.SetTile(new MapIndices(-1, -1), underplating);
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entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(0, 0)).ToList();
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Assert.That(entities.Count, Is.EqualTo(0));
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// Space entity, check that nothing intersects it and that also it doesn't throw.
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entityManager.SpawnEntity("HumanMob_Content", new MapCoordinates(Vector2.One * 1000, mapOne));
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entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(1000, 1000)).ToList();
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Assert.That(entities.Count, Is.EqualTo(0));
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var entityOne = entityManager.SpawnEntity("Food4NoRaisins", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
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entityManager.SpawnEntity("Food4NoRaisins", new EntityCoordinates(gridOne.GridEntityId, Vector2.One));
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var entityTiles = tileLookup.GetIndices(entityOne);
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Assert.That(entityTiles.Count, Is.EqualTo(2));
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entities = tileLookup.GetEntitiesIntersecting(entityOne).ToList();
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// Includes station entity
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Assert.That(entities.Count, Is.EqualTo(3));
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// Both dummies should be in each corner of the 0,0 tile but only one dummy intersects -1,-1
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entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(-1, -1)).ToList();
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Assert.That(entities.Count, Is.EqualTo(1));
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entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(0, 0)).ToList();
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Assert.That(entities.Count, Is.EqualTo(2));
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});
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await server.WaitIdleAsync();
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}
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}
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}
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