Files
tbd-station-14/Content.IntegrationTests/Tests/GridTileLookupTest.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

68 lines
3.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class GridTileLookupTest : ContentIntegrationTest
{
[Test]
public async Task Test()
{
var server = StartServerDummyTicker();
await server.WaitIdleAsync();
var entityManager = server.ResolveDependency<IEntityManager>();
var tileLookup = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GridTileLookupSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
server.Assert(() =>
{
List<IEntity> entities;
var mapOne = mapManager.CreateMap();
var gridOne = mapManager.CreateGrid(mapOne);
var tileDefinition = tileDefinitionManager["underplating"];
var underplating = new Tile(tileDefinition.TileId);
gridOne.SetTile(new MapIndices(0, 0), underplating);
gridOne.SetTile(new MapIndices(-1, -1), underplating);
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(0, 0)).ToList();
Assert.That(entities.Count, Is.EqualTo(0));
// Space entity, check that nothing intersects it and that also it doesn't throw.
entityManager.SpawnEntity("HumanMob_Content", new MapCoordinates(Vector2.One * 1000, mapOne));
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(1000, 1000)).ToList();
Assert.That(entities.Count, Is.EqualTo(0));
var entityOne = entityManager.SpawnEntity("Food4NoRaisins", new EntityCoordinates(gridOne.GridEntityId, Vector2.Zero));
entityManager.SpawnEntity("Food4NoRaisins", new EntityCoordinates(gridOne.GridEntityId, Vector2.One));
var entityTiles = tileLookup.GetIndices(entityOne);
Assert.That(entityTiles.Count, Is.EqualTo(2));
entities = tileLookup.GetEntitiesIntersecting(entityOne).ToList();
// Includes station entity
Assert.That(entities.Count, Is.EqualTo(3));
// Both dummies should be in each corner of the 0,0 tile but only one dummy intersects -1,-1
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(-1, -1)).ToList();
Assert.That(entities.Count, Is.EqualTo(1));
entities = tileLookup.GetEntitiesIntersecting(gridOne.Index, new MapIndices(0, 0)).ToList();
Assert.That(entities.Count, Is.EqualTo(2));
});
await server.WaitIdleAsync();
}
}
}