Files
tbd-station-14/Content.IntegrationTests/Tests/Body/LegTest.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

60 lines
2.0 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Rotation;
using Content.Shared.GameObjects.EntitySystems;
using NUnit.Framework;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Body
{
[TestFixture]
[TestOf(typeof(SharedBodyComponent))]
[TestOf(typeof(BodyComponent))]
public class LegTest : ContentIntegrationTest
{
[Test]
public async Task RemoveLegsFallTest()
{
var server = StartServerDummyTicker();
AppearanceComponent appearance = null;
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = new MapId(0);
mapManager.CreateNewMapEntity(mapId);
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
Assert.That(human.TryGetBody(out var body));
Assert.That(human.TryGetComponent(out appearance));
Assert.That(!appearance.TryGetData(RotationVisuals.RotationState, out RotationState _));
var legs = body.GetPartsOfType(BodyPartType.Leg);
foreach (var leg in legs)
{
body.RemovePart(leg, false);
}
});
await server.WaitAssertion(() =>
{
Assert.That(appearance.TryGetData(RotationVisuals.RotationState, out RotationState state));
Assert.That(state, Is.EqualTo(RotationState.Horizontal));
});
}
}
}