Files
tbd-station-14/Content.Server/GameTicking/GameRules/RuleTraitor.cs
2020-12-02 15:02:06 +11:00

27 lines
901 B
C#

using Content.Server.Interfaces.Chat;
using Content.Server.Mobs.Roles.Traitor;
using Content.Server.Players;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.GameTicking.GameRules
{
public class RuleTraitor : GameRule
{
[Dependency] private readonly IChatManager _chatManager = default!;
public override void Added()
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Hello crew! Have a good shift!"));
bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<TraitorRole>() ?? false;
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate);
}
}
}