280 lines
12 KiB
C#
280 lines
12 KiB
C#
using System.Collections.Generic;
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using Content.Client.UserInterface;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using static Content.Shared.GameObjects.Components.Chemistry.SharedReagentDispenserComponent;
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namespace Content.Client.GameObjects.Components.Chemistry
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="SharedReagentDispenserComponent"/>
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/// </summary>
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public class ReagentDispenserWindow : SS14Window
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{
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/// <summary>Contains info about the reagent container such as it's contents, if one is loaded into the dispenser.</summary>
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private readonly VBoxContainer ContainerInfo;
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/// <summary>Sets the dispense amount to 1 when pressed.</summary>
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public Button DispenseButton1 { get; }
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/// <summary>Sets the dispense amount to 5 when pressed.</summary>
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public Button DispenseButton5 { get; }
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/// <summary>Sets the dispense amount to 10 when pressed.</summary>
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public Button DispenseButton10 { get; }
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/// <summary>Sets the dispense amount to 25 when pressed.</summary>
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public Button DispenseButton25 { get; }
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/// <summary>Sets the dispense amount to 50 when pressed.</summary>
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public Button DispenseButton50 { get; }
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/// <summary>Sets the dispense amount to 100 when pressed.</summary>
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public Button DispenseButton100 { get; }
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/// <summary>Ejects the reagent container from the dispenser.</summary>
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public Button ClearButton { get; }
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/// <summary>Removes all reagents from the reagent container.</summary>
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public Button EjectButton { get; }
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/// <summary>A grid of buttons for each reagent which can be dispensed.</summary>
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public GridContainer ChemicalList { get; }
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly ILocalizationManager _localizationManager;
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#pragma warning restore 649
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protected override Vector2? CustomSize => (500, 600);
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/// <summary>
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/// Create and initialize the dispenser UI client-side. Creates the basic layout,
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/// actual data isn't filled in until the server sends data about the dispenser.
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/// </summary>
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public ReagentDispenserWindow()
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{
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IoCManager.InjectDependencies(this);
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var dispenseAmountGroup = new ButtonGroup();
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Contents.AddChild(new VBoxContainer
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{
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Children =
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{
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//First, our dispense amount buttons
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = _localizationManager.GetString("Amount")},
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//Padding
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new Control {CustomMinimumSize = (20, 0)},
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(DispenseButton1 = new Button {Text = "1", Group = dispenseAmountGroup}),
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(DispenseButton5 = new Button {Text = "5", Group = dispenseAmountGroup}),
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(DispenseButton10 = new Button {Text = "10", Group = dispenseAmountGroup}),
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(DispenseButton25 = new Button {Text = "25", Group = dispenseAmountGroup}),
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(DispenseButton50 = new Button {Text = "50", Group = dispenseAmountGroup}),
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(DispenseButton100 = new Button {Text = "100", Group = dispenseAmountGroup}),
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}
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},
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//Padding
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new Control {CustomMinimumSize = (0.0f, 10.0f)},
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//Grid of which reagents can be dispensed.
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(ChemicalList = new GridContainer
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{
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Columns = 5
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}),
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//Padding
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new Control {CustomMinimumSize = (0.0f, 10.0f)},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = _localizationManager.GetString("Container: ")},
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(ClearButton = new Button {Text = _localizationManager.GetString("Clear")}),
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(EjectButton = new Button {Text = _localizationManager.GetString("Eject")})
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}
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},
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//Wrap the container info in a PanelContainer so we can color it's background differently.
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new PanelContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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SizeFlagsStretchRatio = 6,
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CustomMinimumSize = (0, 150),
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PanelOverride = new StyleBoxFlat
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{
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BackgroundColor = new Color(27, 27, 30)
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},
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Children =
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{
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//Currently empty, when server sends state data this will have container contents and fill volume.
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(ContainerInfo = new VBoxContainer
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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Children =
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{
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new Label
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{
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Text = _localizationManager.GetString("No container loaded.")
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}
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}
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}),
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}
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},
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}
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});
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}
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/// <summary>
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/// Update the button grid of reagents which can be dispensed.
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/// <para>The actions for these buttons are set in <see cref="ReagentDispenserBoundUserInterface.UpdateReagentsList"/>.</para>
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/// </summary>
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/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
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public void UpdateReagentsList(List<ReagentDispenserInventoryEntry> inventory)
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{
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if (ChemicalList == null) return;
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if (inventory == null) return;
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ChemicalList.Children.Clear();
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foreach (var entry in inventory)
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{
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if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype proto))
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{
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ChemicalList.AddChild(new Button {Text = proto.Name});
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}
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else
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{
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ChemicalList.AddChild(new Button {Text = _localizationManager.GetString("Reagent name not found")});
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}
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}
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}
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/// <summary>
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/// Update the UI state when new state data is received from the server.
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/// </summary>
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/// <param name="state">State data sent by the server.</param>
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public void UpdateState(BoundUserInterfaceState state)
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{
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var castState = (ReagentDispenserBoundUserInterfaceState) state;
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Title = castState.DispenserName;
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UpdateContainerInfo(castState);
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switch (castState.SelectedDispenseAmount.Int())
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{
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case 1:
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DispenseButton1.Pressed = true;
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break;
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case 5:
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DispenseButton5.Pressed = true;
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break;
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case 10:
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DispenseButton10.Pressed = true;
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break;
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case 25:
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DispenseButton25.Pressed = true;
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break;
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case 50:
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DispenseButton50.Pressed = true;
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break;
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case 100:
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DispenseButton100.Pressed = true;
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break;
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}
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}
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/// <summary>
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/// Update the fill state and list of reagents held by the current reagent container, if applicable.
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/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
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/// </summary>
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/// <param name="state">State data for the dispenser.</param>
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/// <param name="highlightedReagentId">Prototype id of the reagent whose dispense button is currently being mouse hovered.</param>
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state,
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string highlightedReagentId = null)
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{
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ContainerInfo.Children.Clear();
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if (!state.HasBeaker)
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{
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ContainerInfo.Children.Add(new Label {Text = _localizationManager.GetString("No container loaded.")});
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return;
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}
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ContainerInfo.Children.Add(new HBoxContainer // Name of the container and its fill status (Ex: 44/100u)
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{
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Children =
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{
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new Label {Text = $"{state.ContainerName}: "},
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new Label
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{
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Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
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}
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}
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});
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if (state.ContainerReagents == null)
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{
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return;
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}
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foreach (var reagent in state.ContainerReagents)
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{
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var name = _localizationManager.GetString("Unknown reagent");
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//Try to the prototype for the given reagent. This gives us it's name.
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
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{
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name = proto.Name;
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}
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//Check if the reagent is being moused over. If so, color it green.
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if (proto != null && proto.ID == highlightedReagentId)
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{
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ContainerInfo.Children.Add(new HBoxContainer
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{
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Children =
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{
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new Label
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{
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Text = $"{name}: ",
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StyleClasses = {StyleNano.StyleClassPowerStateGood}
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},
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new Label
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{
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Text = $"{reagent.Quantity}u",
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StyleClasses = {StyleNano.StyleClassPowerStateGood}
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}
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}
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});
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}
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else //Otherwise, color it the normal colors.
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{
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ContainerInfo.Children.Add(new HBoxContainer
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{
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Children =
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{
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new Label {Text = $"{name}: "},
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new Label
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{
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Text = $"{reagent.Quantity}u",
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
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}
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}
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});
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}
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}
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}
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}
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}
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