Files
tbd-station-14/Content.Client/ClientPreferencesManager.cs
DamianX f19795edaf Added preferences backend (#465)
* Added preferences backend

* Gender -> Sex

* ClientPreferencesManager properties

* Username validation

* Fixed client init

* WIP db

* Actually working sqlite db

* Dropped shitty sqlite libraries, dropped DbUp, added MigrationManager

* Added profile deletion, test

* Docs, sanity, tests, cleanup

* Cleaned up profile and appearance, fixed running on .net core

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2019-12-22 13:47:34 +01:00

49 lines
1.7 KiB
C#

using Content.Client.Interfaces;
using Content.Shared.Preferences;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Client
{
/// <summary>
/// Receives <see cref="PlayerPreferences"/> and <see cref="GameSettings"/> from the server during the initial connection.
/// Stores preferences on the server through <see cref="SelectCharacter"/> and <see cref="UpdateCharacter"/>.
/// </summary>
public class ClientPreferencesManager : SharedPreferencesManager, IClientPreferencesManager
{
#pragma warning disable 649
[Dependency] private readonly IClientNetManager _netManager;
#pragma warning restore 649
public GameSettings Settings { get; private set; }
public PlayerPreferences Preferences { get; private set; }
public void Initialize()
{
_netManager.RegisterNetMessage<MsgPreferencesAndSettings>(nameof(MsgPreferencesAndSettings),
HandlePreferencesAndSettings);
}
private void HandlePreferencesAndSettings(MsgPreferencesAndSettings message)
{
Preferences = message.Preferences;
Settings = message.Settings;
}
public void SelectCharacter(int slot)
{
var msg = _netManager.CreateNetMessage<MsgSelectCharacter>();
msg.SelectedCharacterIndex = slot;
_netManager.ClientSendMessage(msg);
}
public void UpdateCharacter(ICharacterProfile profile, int slot)
{
var msg = _netManager.CreateNetMessage<MsgUpdateCharacter>();
msg.Profile = profile;
msg.Slot = slot;
_netManager.ClientSendMessage(msg);
}
}
}