14 lines
411 B
C#
14 lines
411 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Projectiles;
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/// <summary>
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/// Stores a list of all stuck entities to release when this entity is deleted.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class EmbeddedContainerComponent : Component
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{
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[DataField, AutoNetworkedField]
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public HashSet<EntityUid> EmbeddedObjects = new();
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}
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