* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
259 lines
7.4 KiB
C#
259 lines
7.4 KiB
C#
using System.Numerics;
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using Content.Client.Computer;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Gateway;
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using Content.Shared.Shuttles.BUIStates;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client.Gateway.UI;
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[GenerateTypedNameReferences]
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public sealed partial class GatewayWindow : FancyWindow,
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IComputerWindow<EmergencyConsoleBoundUserInterfaceState>
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{
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private readonly IGameTiming _timing;
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public event Action<NetEntity>? OpenPortal;
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private List<GatewayDestinationData> _destinations = new();
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public NetEntity Owner;
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private NetEntity? _current;
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private TimeSpan _nextReady;
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private TimeSpan _cooldown;
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private TimeSpan _unlockTime;
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private TimeSpan _nextUnlock;
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/// <summary>
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/// Re-apply the state if the timer has elapsed.
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/// </summary>
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private GatewayBoundUserInterfaceState? _lastState;
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/// <summary>
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/// Are we currently waiting on an unlock timer.
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/// </summary>
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private bool _isUnlockPending = true;
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/// <summary>
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/// Are we currently waiting on a cooldown timer.
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/// </summary>
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private bool _isCooldownPending = true;
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public GatewayWindow()
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{
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RobustXamlLoader.Load(this);
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var dependencies = IoCManager.Instance!;
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_timing = dependencies.Resolve<IGameTiming>();
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NextUnlockBar.ForegroundStyleBoxOverride = new StyleBoxFlat(Color.FromHex("#C74EBD"));
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}
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public void SetEntity(NetEntity entity)
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{
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}
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public void UpdateState(GatewayBoundUserInterfaceState state)
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{
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_destinations = state.Destinations;
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_current = state.Current;
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_nextReady = state.NextReady;
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_cooldown = state.Cooldown;
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_unlockTime = state.UnlockTime;
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_nextUnlock = state.NextUnlock;
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_isUnlockPending = _nextUnlock >= _timing.CurTime;
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_isCooldownPending = _nextReady >= _timing.CurTime;
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Container.RemoveAllChildren();
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if (_destinations.Count == 0)
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{
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Container.AddChild(new BoxContainer()
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{
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HorizontalExpand = true,
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VerticalExpand = true,
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Children =
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{
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new Label()
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{
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Text = Loc.GetString("gateway-window-no-destinations"),
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HorizontalAlignment = HAlignment.Center
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}
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}
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});
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return;
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}
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var now = _timing.CurTime;
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foreach (var dest in _destinations)
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{
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var ent = dest.Entity;
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var name = dest.Name;
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var locked = dest.Locked && _nextUnlock > _timing.CurTime;
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var box = new BoxContainer()
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal,
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Margin = new Thickness(5f, 5f),
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};
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// HOW DO I ALIGN THESE GOODER
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var nameLabel = new RichTextLabel()
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{
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VerticalAlignment = VAlignment.Center,
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SetWidth = 156f,
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};
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nameLabel.SetMessage(name);
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box.AddChild(nameLabel);
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// Buffer
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box.AddChild(new Control()
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{
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HorizontalExpand = true,
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});
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bool Pressable() => ent == _current || ent == Owner;
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var buttonStripe = new StripeBack()
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{
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Visible = locked,
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HorizontalExpand = true,
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VerticalExpand = true,
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Margin = new Thickness(10f, 0f, 0f, 0f),
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Children =
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{
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new Label()
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{
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Text = Loc.GetString("gateway-window-locked"),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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var openButton = new Button()
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{
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Text = Loc.GetString("gateway-window-open-portal"),
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Pressed = Pressable(),
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ToggleMode = true,
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Disabled = now < _nextReady || Pressable(),
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HorizontalAlignment = HAlignment.Right,
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Margin = new Thickness(10f, 0f, 0f, 0f),
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Visible = !locked,
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SetHeight = 32f,
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};
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openButton.OnPressed += args =>
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{
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OpenPortal?.Invoke(ent);
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};
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if (Pressable())
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{
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openButton.AddStyleClass(StyleClass.Negative);
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}
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var buttonContainer = new BoxContainer()
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{
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Children =
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{
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buttonStripe,
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openButton,
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},
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SetSize = new Vector2(128f, 40f),
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};
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box.AddChild(buttonContainer);
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Container.AddChild(new PanelContainer()
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{
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PanelOverride = new StyleBoxFlat(new Color(30, 30, 34)),
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Margin = new Thickness(10f, 5f),
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Children =
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{
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box
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}
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});
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}
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_lastState = state;
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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var now = _timing.CurTime;
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var dirtyState = false;
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// if its not going to close then show it as empty
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if (_nextUnlock == TimeSpan.Zero)
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{
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NextUnlockBar.Value = 1f;
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NextUnlockText.Text = "00:00";
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}
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else
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{
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var remaining = _nextUnlock - now;
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if (remaining < TimeSpan.Zero)
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{
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if (_isUnlockPending)
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{
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dirtyState = true;
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_isUnlockPending = false;
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}
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NextUnlockBar.Value = 1f;
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NextUnlockText.Text = "00:00";
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}
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else
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{
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NextUnlockBar.Value = 1f - (float) (remaining.TotalSeconds / _unlockTime.TotalSeconds);
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NextUnlockText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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// if its not going to close then show it as empty
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if (_current == null || _cooldown == TimeSpan.Zero)
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{
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NextReadyBar.Value = 1f;
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NextCloseText.Text = "00:00";
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}
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else
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{
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var remaining = _nextReady - now;
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if (remaining < TimeSpan.Zero)
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{
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if (_isCooldownPending)
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{
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dirtyState = true;
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_isCooldownPending = false;
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}
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NextReadyBar.Value = 1f;
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NextCloseText.Text = "00:00";
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}
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else
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{
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NextReadyBar.Value = 1f - (float) (remaining.TotalSeconds / _cooldown.TotalSeconds);
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NextCloseText.Text = $"{remaining.Minutes:00}:{remaining.Seconds:00}";
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}
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}
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if (dirtyState && _lastState != null)
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{
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// Refresh UI buttons.
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UpdateState(_lastState);
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}
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}
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}
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