Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/SpeciesVisualizer2D.cs
2019-04-15 21:11:38 -06:00

35 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components.Mobs;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components.Mobs
{
public class SpeciesVisualizer2D : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData<SharedSpeciesComponent.MobState>(SharedSpeciesComponent.MobVisuals.RotationState, out var state))
{
switch (state)
{
case SharedSpeciesComponent.MobState.Stand:
sprite.Rotation = 0;
break;
case SharedSpeciesComponent.MobState.Down:
sprite.Rotation = Angle.FromDegrees(90);
break;
}
}
}
}
}