31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Content.Shared.Examine;
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using Content.Shared.Inventory;
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using Content.Shared.StepTrigger.Components;
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namespace Content.Shared.StepTrigger.Systems;
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public sealed class StepTriggerImmuneSystem : EntitySystem
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{
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[Dependency] private readonly InventorySystem _inventory = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<PreventableStepTriggerComponent, StepTriggerAttemptEvent>(OnStepTriggerClothingAttempt);
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SubscribeLocalEvent<PreventableStepTriggerComponent, ExaminedEvent>(OnExamined);
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}
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private void OnStepTriggerClothingAttempt(Entity<PreventableStepTriggerComponent> ent, ref StepTriggerAttemptEvent args)
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{
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if (HasComp<ProtectedFromStepTriggersComponent>(args.Tripper) || _inventory.TryGetInventoryEntity<ProtectedFromStepTriggersComponent>(args.Tripper, out _))
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{
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args.Cancelled = true;
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}
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}
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private void OnExamined(EntityUid uid, PreventableStepTriggerComponent component, ExaminedEvent args)
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{
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args.PushMarkup(Loc.GetString("clothing-required-step-trigger-examine"));
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}
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}
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