Files
tbd-station-14/Content.Server/GameTicking/GameTickerCommands.cs
DrSmugleaf d91a8c4925 Add delaystart and forcepreset commands (#1163)
* Add extendroundstart message to extend lobby start timer

* Rename StartExtend to DelayStart

* Fix delaystart amounts above 59 not working

* Change delaystart seconds type from int to uint

* Change delaystart wrong args amount message

* Add forcegamepreset command

* Rename forcegamepreset to forcepreset and merged start and forcestart preset methods

* Fix index out of bounds exception when forcing suspicion to start

* Change game preset to match regardless of casing

* Add forcepreset unknown preset message

* Add and move in lobby checks

* Remove testing changes

* Change delaystart to pause/resume the timer when no seconds are specified

* Change pause message

* Remove testing code

* Change 0 seconds to not be a valid amount of seconds

* Replace MsgTickerLobbyCountdown Seconds with DateTime instead of uint

* Add one entire dot

* Replace Math.Min + Math.Max with Math.Clamp

Co-authored-by: ComicIronic <comicironic@gmail.com>

Co-authored-by: ComicIronic <comicironic@gmail.com>
2020-06-21 22:05:47 +02:00

271 lines
8.4 KiB
C#

using System;
using Content.Server.GameTicking.GamePresets;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Server.GameTicking
{
class DelayStartCommand : IClientCommand
{
public string Command => "delaystart";
public string Description => "Delays the round start.";
public string Help => $"Usage: {Command} <seconds>\nPauses/Resumes the countdown if no argument is provided.";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length == 0)
{
var paused = ticker.TogglePause();
shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown.");
return;
}
if (args.Length != 1)
{
shell.SendText(player, "Need zero or one arguments.");
return;
}
if (!uint.TryParse(args[0], out var seconds) || seconds == 0)
{
shell.SendText(player, $"{args[0]} isn't a valid amount of seconds.");
return;
}
var time = TimeSpan.FromSeconds(seconds);
if (!ticker.DelayStart(time))
{
shell.SendText(player, "An unknown error has occurred.");
}
}
}
class StartRoundCommand : IClientCommand
{
public string Command => "startround";
public string Description => "Ends PreRoundLobby state and starts the round.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
ticker.StartRound();
}
}
class EndRoundCommand : IClientCommand
{
public string Command => "endround";
public string Description => "Ends the round and moves the server to PostRound.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{
shell.SendText(player, "This can only be executed while the game is in a round.");
return;
}
ticker.EndRound();
}
}
class NewRoundCommand : IClientCommand
{
public string Command => "restartround";
public string Description => "Moves the server from PostRound to a new PreRoundLobby.";
public string Help => String.Empty;
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.RestartRound();
}
}
class RespawnCommand : IClientCommand
{
public string Command => "respawn";
public string Description => "Respawns a player, kicking them back to the lobby.";
public string Help => "respawn [player]";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length > 1)
{
shell.SendText(player, "Must provide <= 1 argument.");
return;
}
var playerMgr = IoCManager.Resolve<IPlayerManager>();
var ticker = IoCManager.Resolve<IGameTicker>();
NetSessionId sessionId;
if (args.Length == 0)
{
if (player == null)
{
shell.SendText((IPlayerSession)null, "If not a player, an argument must be given.");
return;
}
sessionId = player.SessionId;
}
else
{
sessionId = new NetSessionId(args[0]);
}
if (!playerMgr.TryGetSessionById(sessionId, out var targetPlayer))
{
if (!playerMgr.TryGetPlayerData(sessionId, out var data))
{
shell.SendText(player, "Unknown player");
return;
}
data.ContentData().WipeMind();
shell.SendText(player,
"Player is not currently online, but they will respawn if they come back online");
return;
}
ticker.Respawn(targetPlayer);
}
}
class ObserveCommand : IClientCommand
{
public string Command => "observe";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.MakeObserve(player);
}
}
class JoinGameCommand : IClientCommand
{
public string Command => "joingame";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel == GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "Round has not started.");
return;
}
ticker.MakeJoinGame(player);
}
}
class ToggleReadyCommand : IClientCommand
{
public string Command => "toggleready";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.ToggleReady(player, bool.Parse(args[0]));
}
}
class SetGamePresetCommand : IClientCommand
{
public string Command => "setgamepreset";
public string Description => "";
public string Help => "";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (args.Length != 1)
{
shell.SendText(player, "Need exactly one argument.");
return;
}
var ticker = IoCManager.Resolve<IGameTicker>();
ticker.SetStartPreset(args[0]);
}
}
class ForcePresetCommand : IClientCommand
{
public string Command => "forcepreset";
public string Description => "Forces a specific game preset to start for the current lobby.";
public string Help => $"Usage: {Command} <preset>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var ticker = IoCManager.Resolve<IGameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
shell.SendText(player, "This can only be executed while the game is in the pre-round lobby.");
return;
}
if (args.Length != 1)
{
shell.SendText(player, "Need exactly one argument.");
return;
}
var name = args[0];
if (!ticker.TryGetPreset(name, out var type))
{
shell.SendText(player, $"No preset exists with name {name}.");
return;
}
ticker.SetStartPreset(type, true);
shell.SendText(player, $"Forced the game to start with preset {name}.");
}
}
}