using System; using Content.Server.GameTicking.GamePresets; using Content.Server.Interfaces.GameTicking; using Content.Server.Players; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.IoC; using Robust.Shared.Network; namespace Content.Server.GameTicking { class DelayStartCommand : IClientCommand { public string Command => "delaystart"; public string Description => "Delays the round start."; public string Help => $"Usage: {Command} \nPauses/Resumes the countdown if no argument is provided."; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.SendText(player, "This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length == 0) { var paused = ticker.TogglePause(); shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown."); return; } if (args.Length != 1) { shell.SendText(player, "Need zero or one arguments."); return; } if (!uint.TryParse(args[0], out var seconds) || seconds == 0) { shell.SendText(player, $"{args[0]} isn't a valid amount of seconds."); return; } var time = TimeSpan.FromSeconds(seconds); if (!ticker.DelayStart(time)) { shell.SendText(player, "An unknown error has occurred."); } } } class StartRoundCommand : IClientCommand { public string Command => "startround"; public string Description => "Ends PreRoundLobby state and starts the round."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.SendText(player, "This can only be executed while the game is in the pre-round lobby."); return; } ticker.StartRound(); } } class EndRoundCommand : IClientCommand { public string Command => "endround"; public string Description => "Ends the round and moves the server to PostRound."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.InRound) { shell.SendText(player, "This can only be executed while the game is in a round."); return; } ticker.EndRound(); } } class NewRoundCommand : IClientCommand { public string Command => "restartround"; public string Description => "Moves the server from PostRound to a new PreRoundLobby."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); ticker.RestartRound(); } } class RespawnCommand : IClientCommand { public string Command => "respawn"; public string Description => "Respawns a player, kicking them back to the lobby."; public string Help => "respawn [player]"; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (args.Length > 1) { shell.SendText(player, "Must provide <= 1 argument."); return; } var playerMgr = IoCManager.Resolve(); var ticker = IoCManager.Resolve(); NetSessionId sessionId; if (args.Length == 0) { if (player == null) { shell.SendText((IPlayerSession)null, "If not a player, an argument must be given."); return; } sessionId = player.SessionId; } else { sessionId = new NetSessionId(args[0]); } if (!playerMgr.TryGetSessionById(sessionId, out var targetPlayer)) { if (!playerMgr.TryGetPlayerData(sessionId, out var data)) { shell.SendText(player, "Unknown player"); return; } data.ContentData().WipeMind(); shell.SendText(player, "Player is not currently online, but they will respawn if they come back online"); return; } ticker.Respawn(targetPlayer); } } class ObserveCommand : IClientCommand { public string Command => "observe"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { return; } var ticker = IoCManager.Resolve(); ticker.MakeObserve(player); } } class JoinGameCommand : IClientCommand { public string Command => "joingame"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { return; } var ticker = IoCManager.Resolve(); if (ticker.RunLevel == GameRunLevel.PreRoundLobby) { shell.SendText(player, "Round has not started."); return; } ticker.MakeJoinGame(player); } } class ToggleReadyCommand : IClientCommand { public string Command => "toggleready"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { return; } var ticker = IoCManager.Resolve(); ticker.ToggleReady(player, bool.Parse(args[0])); } } class SetGamePresetCommand : IClientCommand { public string Command => "setgamepreset"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (args.Length != 1) { shell.SendText(player, "Need exactly one argument."); return; } var ticker = IoCManager.Resolve(); ticker.SetStartPreset(args[0]); } } class ForcePresetCommand : IClientCommand { public string Command => "forcepreset"; public string Description => "Forces a specific game preset to start for the current lobby."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.SendText(player, "This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length != 1) { shell.SendText(player, "Need exactly one argument."); return; } var name = args[0]; if (!ticker.TryGetPreset(name, out var type)) { shell.SendText(player, $"No preset exists with name {name}."); return; } ticker.SetStartPreset(type, true); shell.SendText(player, $"Forced the game to start with preset {name}."); } } }