* Fix tranq rounds injecting when reflected * Cleanup using directives * Remove FixtureId from component
29 lines
971 B
C#
29 lines
971 B
C#
using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Content.Shared.Projectiles;
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namespace Content.Server.Chemistry.Components;
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/// <summary>
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/// On colliding with an entity that has a bloodstream will dump its solution onto them.
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/// </summary>
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[RegisterComponent]
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public sealed partial class SolutionInjectOnCollideComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferAmount")]
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public FixedPoint2 TransferAmount = FixedPoint2.New(1);
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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/// <summary>
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/// If anything covers any of these slots then the injection fails.
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/// </summary>
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[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
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public SlotFlags BlockSlots = SlotFlags.MASK;
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}
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