Files
tbd-station-14/Content.Server/Chemistry/Components/SolutionInjectOnCollideComponent.cs
Tayrtahn f0dfe3f6fb Fix tranq rounds injecting when reflected (#26141)
* Fix tranq rounds injecting when reflected

* Cleanup using directives

* Remove FixtureId from component
2024-03-16 00:57:15 +11:00

29 lines
971 B
C#

using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Projectiles;
namespace Content.Server.Chemistry.Components;
/// <summary>
/// On colliding with an entity that has a bloodstream will dump its solution onto them.
/// </summary>
[RegisterComponent]
public sealed partial class SolutionInjectOnCollideComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
public FixedPoint2 TransferAmount = FixedPoint2.New(1);
[ViewVariables(VVAccess.ReadWrite)]
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
[DataField("transferEfficiency")]
private float _transferEfficiency = 1f;
/// <summary>
/// If anything covers any of these slots then the injection fails.
/// </summary>
[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
public SlotFlags BlockSlots = SlotFlags.MASK;
}