using Content.Shared.FixedPoint;
using Content.Shared.Inventory;
using Content.Shared.Projectiles;
namespace Content.Server.Chemistry.Components;
///
/// On colliding with an entity that has a bloodstream will dump its solution onto them.
///
[RegisterComponent]
public sealed partial class SolutionInjectOnCollideComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferAmount")]
public FixedPoint2 TransferAmount = FixedPoint2.New(1);
[ViewVariables(VVAccess.ReadWrite)]
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
[DataField("transferEfficiency")]
private float _transferEfficiency = 1f;
///
/// If anything covers any of these slots then the injection fails.
///
[DataField("blockSlots"), ViewVariables(VVAccess.ReadWrite)]
public SlotFlags BlockSlots = SlotFlags.MASK;
}