* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
18 lines
509 B
C#
18 lines
509 B
C#
using Content.Shared.Damage.Components;
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namespace Content.Shared.Damage.Systems;
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public sealed partial class DamageableSystem
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{
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/// <summary>
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/// Applies damage to all entities to see how expensive it is to deal damage.
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/// </summary>
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public void ApplyDamageToAllEntities(List<Entity<DamageableComponent>> damageables, DamageSpecifier damage)
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{
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foreach (var (uid, damageable) in damageables)
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{
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TryChangeDamage((uid, damageable), damage);
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}
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}
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}
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