using Content.Shared.Damage.Components;
namespace Content.Shared.Damage.Systems;
public sealed partial class DamageableSystem
{
///
/// Applies damage to all entities to see how expensive it is to deal damage.
///
public void ApplyDamageToAllEntities(List> damageables, DamageSpecifier damage)
{
foreach (var (uid, damageable) in damageables)
{
TryChangeDamage((uid, damageable), damage);
}
}
}