using Content.Shared.Damage.Components; namespace Content.Shared.Damage.Systems; public sealed partial class DamageableSystem { /// /// Applies damage to all entities to see how expensive it is to deal damage. /// public void ApplyDamageToAllEntities(List> damageables, DamageSpecifier damage) { foreach (var (uid, damageable) in damageables) { TryChangeDamage((uid, damageable), damage); } } }