Files
tbd-station-14/Content.Server/Body/Components/RespiratorComponent.cs
Janet Blackquill 173f24590f resimmed offmed
2025-10-08 20:49:29 -04:00

143 lines
4.8 KiB
C#

using Content.Server.Body.Systems;
using Content.Shared.Atmos;
using Content.Shared.Chat.Prototypes;
using Content.Shared.Damage;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.Body.Components
{
[RegisterComponent, Access(typeof(RespiratorSystem)), AutoGenerateComponentPause]
public sealed partial class RespiratorComponent : Component
{
/// <summary>
/// Volume of our breath in liters
/// </summary>
[DataField]
public float BreathVolume = 0.75f; // Offbrand
/// <summary>
/// How much of the gas we inhale is metabolized? Value range is (0, 1]
/// </summary>
[DataField]
public float Ratio = 1.0f;
/// <summary>
/// The next time that this body will inhale or exhale.
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextUpdate;
/// <summary>
/// The interval between updates. Each update is either inhale or exhale,
/// so a full cycle takes twice as long.
/// </summary>
[DataField]
public TimeSpan UpdateInterval = TimeSpan.FromSeconds(2.5); // Offbrand
/// <summary>
/// Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on metabolic rate multiplier.
/// </summary>
[DataField]
public float UpdateIntervalMultiplier = 1f;
/// <summary>
/// Offbrand - Multiplier applied to <see cref="UpdateInterval"/> for adjusting based on body respiratory rate
/// </summary>
[DataField]
public float BreathRateMultiplier = 1f;
/// <summary>
/// Offbrand - Multiplier applied to exhalation to determine how efficient the purging of gases from the body is
/// </summary>
[DataField]
public float ExhaleEfficacyModifier = 1f;
/// <summary>
/// Offbrand - Multiplier that determines if an entity is hyperventilating (should audibly breathe)
/// </summary>
[DataField]
public float HyperventilationThreshold = 0.6f;
/// <summary>
/// Offbrand - Multiplier applied to <see cref="BreathVolume"/> for adjusting based on body respiratory rate
/// </summary>
[ViewVariables]
public float AdjustedBreathVolume => BreathVolume * BreathRateMultiplier * BreathRateMultiplier;
/// <summary>
/// Adjusted update interval based only on body factors, no e.g. stasis
/// </summary>
[ViewVariables]
public TimeSpan BodyAdjustedUpdateInterval => UpdateInterval * BreathRateMultiplier; // Offbrand
/// <summary>
/// Adjusted update interval based off of the multiplier value.
/// </summary>
[ViewVariables]
public TimeSpan OverallAdjustedUpdateInterval => UpdateInterval * UpdateIntervalMultiplier * BreathRateMultiplier; // Offbrand
/// <summary>
/// Saturation level. Reduced by UpdateInterval each tick.
/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
/// </summary>
[DataField]
public float Saturation = 8.0f; // Offbrand
/// <summary>
/// At what level of saturation will you begin to suffocate?
/// </summary>
[DataField]
public float SuffocationThreshold;
[DataField]
public float MaxSaturation = 8.0f; // Offbrand
[DataField]
public float MinSaturation = -2.0f;
// TODO HYPEROXIA?
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier Damage = default!;
[DataField(required: true)]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier DamageRecovery = default!;
[DataField]
public TimeSpan GaspEmoteCooldown = TimeSpan.FromSeconds(8);
[ViewVariables]
public TimeSpan LastGaspEmoteTime;
/// <summary>
/// The emote when gasps
/// </summary>
[DataField]
public ProtoId<EmotePrototype> GaspEmote = "Gasp";
/// <summary>
/// How many cycles in a row has the mob been under-saturated?
/// </summary>
[ViewVariables]
public int SuffocationCycles = 0;
/// <summary>
/// How many cycles in a row does it take for the suffocation alert to pop up?
/// </summary>
[ViewVariables]
public int SuffocationCycleThreshold = 3;
[ViewVariables]
public RespiratorStatus Status = RespiratorStatus.Inhaling;
}
}
public enum RespiratorStatus
{
Inhaling,
Exhaling
}