* Adds disarming * Disarm acts * yaml * much better icon for disarm * Apply Remie's suggestions, improve code!
150 lines
4.4 KiB
C#
150 lines
4.4 KiB
C#
using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Alert;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using NFluidsynth;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Random;
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using Robust.Shared.Timers;
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using Logger = Robust.Shared.Log.Logger;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStunnableComponent))]
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public class StunnableComponent : SharedStunnableComponent, IDisarmedAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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protected override void OnKnockdown()
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{
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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}
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public void CancelAll()
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{
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KnockdownTimer = 0f;
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StunnedTimer = 0f;
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Dirty();
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}
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public void ResetStuns()
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{
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StunnedTimer = 0f;
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SlowdownTimer = 0f;
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if (KnockedDown)
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{
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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}
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KnockdownTimer = 0f;
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}
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public void Update(float delta)
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{
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if (Stunned)
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{
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StunnedTimer -= delta;
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if (StunnedTimer <= 0)
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{
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StunnedTimer = 0f;
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Dirty();
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}
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}
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if (KnockedDown)
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{
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KnockdownTimer -= delta;
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if (KnockdownTimer <= 0f)
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{
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EntitySystem.Get<StandingStateSystem>().Standing(Owner);
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KnockdownTimer = 0f;
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Dirty();
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}
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}
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if (SlowedDown)
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{
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SlowdownTimer -= delta;
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if (SlowdownTimer <= 0f)
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{
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SlowdownTimer = 0f;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent movement))
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{
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movement.RefreshMovementSpeedModifiers();
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}
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Dirty();
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}
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}
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if (!StunStart.HasValue || !StunEnd.HasValue ||
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!Owner.TryGetComponent(out ServerAlertsComponent status))
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{
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return;
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}
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var start = StunStart.Value;
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var end = StunEnd.Value;
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var length = (end - start).TotalSeconds;
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var progress = (_gameTiming.CurTime - start).TotalSeconds;
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if (progress >= length)
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{
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Owner.SpawnTimer(250, () => status.ClearAlert(AlertType.Stun), StatusRemoveCancellation.Token);
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LastStun = null;
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}
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}
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protected override void OnInteractHand()
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{
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity("/Audio/Effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.05f));
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}
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public override ComponentState GetComponentState()
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{
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return new StunnableComponentState(StunnedTimer, KnockdownTimer, SlowdownTimer, WalkModifierOverride,
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RunModifierOverride);
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}
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bool IDisarmedAct.Disarmed(DisarmedActEventArgs eventArgs)
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{
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if (!IoCManager.Resolve<IRobustRandom>().Prob(eventArgs.PushProbability))
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return false;
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Paralyze(4f);
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var source = eventArgs.Source;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/thudswoosh.ogg", source,
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AudioHelpers.WithVariation(0.025f));
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source.PopupMessageOtherClients(Loc.GetString("{0} pushes {1}!", source, eventArgs.Target.Name));
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source.PopupMessageCursor(Loc.GetString("You push {0}!", eventArgs.Target.Name));
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return true;
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}
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}
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}
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