* Cryogenic sleep units * pause map support * no more body deletion * Cryogenic Storage Units * boowomp * no more emag, no more dropping present people
21 lines
636 B
C#
21 lines
636 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Containers;
|
|
|
|
/// <summary>
|
|
/// This is used for a container that can have entities inserted into it via a
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
[Access(typeof(DragInsertContainerSystem))]
|
|
public sealed partial class DragInsertContainerComponent : Component
|
|
{
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public string ContainerId;
|
|
|
|
/// <summary>
|
|
/// If true, there will also be verbs for inserting / removing objects from this container.
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public bool UseVerbs = true;
|
|
}
|