* Construction WiP * Construction kinda works! * Lots more construction work. * It mostly works!
61 lines
2.3 KiB
C#
61 lines
2.3 KiB
C#
using Content.Client.GameObjects;
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using Content.Client.GameObjects.Components.Construction;
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using Content.Client.GameObjects.Components.Power;
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using Content.Client.GameObjects.Components.Storage;
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using Content.Client.Interfaces.GameObjects;
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using SS14.Shared.ContentPack;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.IoC;
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using SS14.Shared.Prototypes;
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namespace Content.Client
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{
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public class EntryPoint : GameClient
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{
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public override void Init()
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{
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var factory = IoCManager.Resolve<IComponentFactory>();
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var prototypes = IoCManager.Resolve<IPrototypeManager>();
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Interactable");
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factory.RegisterIgnore("Damageable");
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factory.RegisterIgnore("Destructible");
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factory.RegisterIgnore("Temperature");
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factory.RegisterIgnore("PowerTransfer");
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factory.RegisterIgnore("PowerNode");
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factory.RegisterIgnore("PowerProvider");
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factory.RegisterIgnore("PowerDevice");
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factory.RegisterIgnore("PowerStorage");
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factory.RegisterIgnore("PowerGenerator");
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factory.RegisterIgnore("Wirecutter");
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factory.RegisterIgnore("Screwdriver");
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factory.RegisterIgnore("Multitool");
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factory.RegisterIgnore("Welder");
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factory.RegisterIgnore("Wrench");
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factory.RegisterIgnore("Crowbar");
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factory.RegisterIgnore("HitscanWeapon");
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factory.RegisterIgnore("ProjectileWeapon");
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factory.RegisterIgnore("Projectile");
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factory.RegisterIgnore("MeleeWeapon");
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factory.RegisterIgnore("Storeable");
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factory.RegisterIgnore("Clothing");
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factory.RegisterIgnore("Material");
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factory.RegisterIgnore("Stack");
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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factory.Register<ClientStorageComponent>();
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factory.Register<ClientInventoryComponent>();
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factory.Register<PowerDebugTool>();
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factory.Register<ConstructorComponent>();
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factory.Register<ConstructionGhostComponent>();
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prototypes.RegisterIgnore("material");
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}
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}
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}
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