* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
20 lines
641 B
C#
20 lines
641 B
C#
#nullable enable
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.NewFolder
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{
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public class ChemicalReactionSystem : SharedChemicalReactionSystem
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{
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protected override void OnReaction(ReactionPrototype reaction, IEntity owner, ReagentUnit unitReactions)
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{
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base.OnReaction(reaction, owner, unitReactions);
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if (reaction.Sound != null)
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Get<AudioSystem>().PlayAtCoords(reaction.Sound, owner.Transform.Coordinates);
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}
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}
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}
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