Files
tbd-station-14/Content.Server/Medical/HealingSystem.cs
keronshb ec739c24da DoAfter Refactor Fixes (#14278)
* Doafterfixes

* Injector blocker
2023-02-25 23:33:06 -06:00

175 lines
7.1 KiB
C#

using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Server.Stack;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Stacks;
using Robust.Shared.Random;
namespace Content.Server.Medical;
public sealed class HealingSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StackSystem _stacks = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HealingComponent, UseInHandEvent>(OnHealingUse);
SubscribeLocalEvent<HealingComponent, AfterInteractEvent>(OnHealingAfterInteract);
SubscribeLocalEvent<DamageableComponent, DoAfterEvent<HealingData>>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, DamageableComponent component, DoAfterEvent<HealingData> args)
{
if (args.Cancelled)
{
args.AdditionalData.HealingComponent.CancelToken = null;
return;
}
if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid) || args.Args.Used == null)
return;
if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(component.DamageContainerID))
return;
// Heal some bloodloss damage.
if (args.AdditionalData.HealingComponent.BloodlossModifier != 0)
_bloodstreamSystem.TryModifyBleedAmount(uid, args.AdditionalData.HealingComponent.BloodlossModifier);
var healed = _damageable.TryChangeDamage(uid, args.AdditionalData.HealingComponent.Damage, true, origin: args.Args.User);
if (healed == null)
return;
// Reverify that we can heal the damage.
_stacks.Use(args.Args.Used.Value, 1, args.AdditionalData.Stack);
if (uid != args.Args.User)
_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage");
else
_adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed themselves for {healed.Total:damage} damage");
if (args.AdditionalData.HealingComponent.HealingEndSound != null)
_audio.PlayPvs(args.AdditionalData.HealingComponent.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
args.AdditionalData.HealingComponent.CancelToken = null;
args.Handled = true;
}
private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
if (TryHeal(uid, args.User, args.User, component))
args.Handled = true;
}
private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args)
{
if (args.Handled || !args.CanReach || args.Target == null)
return;
if (TryHeal(uid, args.User, args.Target.Value, component))
args.Handled = true;
}
private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component)
{
if (_mobStateSystem.IsDead(target) || !TryComp<DamageableComponent>(target, out var targetDamage) || component.CancelToken != null)
return false;
if (targetDamage.TotalDamage == 0)
return false;
if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID))
return false;
if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true))
return false;
if (!TryComp<StackComponent>(uid, out var stack) || stack.Count < 1)
return false;
if (component.HealingBeginSound != null)
_audio.PlayPvs(component.HealingBeginSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f));
var isNotSelf = user != target;
var delay = isNotSelf
? component.Delay
: component.Delay * GetScaledHealingPenalty(user, component);
component.CancelToken = new CancellationTokenSource();
var healingData = new HealingData(component, stack);
var doAfterEventArgs = new DoAfterEventArgs(user, delay, cancelToken: component.CancelToken.Token,target: target, used: uid)
{
//Raise the event on the target if it's not self, otherwise raise it on self.
RaiseOnTarget = isNotSelf,
RaiseOnUser = !isNotSelf,
BreakOnUserMove = true,
BreakOnTargetMove = true,
// Didn't break on damage as they may be trying to prevent it and
// not being able to heal your own ticking damage would be frustrating.
BreakOnStun = true,
NeedHand = true,
// Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent<T> gets added.
PostCheck = () => true
};
_doAfter.DoAfter(doAfterEventArgs, healingData);
return true;
}
/// <summary>
/// Scales the self-heal penalty based on the amount of damage taken
/// </summary>
/// <param name="uid"></param>
/// <param name="component"></param>
/// <returns></returns>
public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component)
{
var output = component.Delay;
if (!TryComp<MobThresholdsComponent>(uid, out var mobThreshold) || !TryComp<DamageableComponent>(uid, out var damageable))
return output;
if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold))
return 1;
var percentDamage = (float) (damageable.TotalDamage / amount);
//basically make it scale from 1 to the multiplier.
var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
return Math.Max(modifier, 1);
}
private record struct HealingData(HealingComponent HealingComponent, StackComponent Stack)
{
public HealingComponent HealingComponent = HealingComponent;
public StackComponent Stack = Stack;
}
}