using System.Threading; using Content.Server.Administration.Logs; using Content.Server.Body.Systems; using Content.Server.DoAfter; using Content.Server.Medical.Components; using Content.Server.Stack; using Content.Shared.Audio; using Content.Shared.Damage; using Content.Shared.Database; using Content.Shared.DoAfter; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Mobs; using Content.Shared.Mobs.Components; using Content.Shared.Mobs.Systems; using Content.Shared.Stacks; using Robust.Shared.Random; namespace Content.Server.Medical; public sealed class HealingSystem : EntitySystem { [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly DamageableSystem _damageable = default!; [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!; [Dependency] private readonly DoAfterSystem _doAfter = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly StackSystem _stacks = default!; [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!; [Dependency] private readonly MobStateSystem _mobStateSystem = default!; [Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnHealingUse); SubscribeLocalEvent(OnHealingAfterInteract); SubscribeLocalEvent>(OnDoAfter); } private void OnDoAfter(EntityUid uid, DamageableComponent component, DoAfterEvent args) { if (args.Cancelled) { args.AdditionalData.HealingComponent.CancelToken = null; return; } if (args.Handled || args.Cancelled || _mobStateSystem.IsDead(uid) || args.Args.Used == null) return; if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(component.DamageContainerID)) return; // Heal some bloodloss damage. if (args.AdditionalData.HealingComponent.BloodlossModifier != 0) _bloodstreamSystem.TryModifyBleedAmount(uid, args.AdditionalData.HealingComponent.BloodlossModifier); var healed = _damageable.TryChangeDamage(uid, args.AdditionalData.HealingComponent.Damage, true, origin: args.Args.User); if (healed == null) return; // Reverify that we can heal the damage. _stacks.Use(args.Args.Used.Value, 1, args.AdditionalData.Stack); if (uid != args.Args.User) _adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed {EntityManager.ToPrettyString(uid):target} for {healed.Total:damage} damage"); else _adminLogger.Add(LogType.Healed, $"{EntityManager.ToPrettyString(args.Args.User):user} healed themselves for {healed.Total:damage} damage"); if (args.AdditionalData.HealingComponent.HealingEndSound != null) _audio.PlayPvs(args.AdditionalData.HealingComponent.HealingEndSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f)); args.AdditionalData.HealingComponent.CancelToken = null; args.Handled = true; } private void OnHealingUse(EntityUid uid, HealingComponent component, UseInHandEvent args) { if (args.Handled) return; if (TryHeal(uid, args.User, args.User, component)) args.Handled = true; } private void OnHealingAfterInteract(EntityUid uid, HealingComponent component, AfterInteractEvent args) { if (args.Handled || !args.CanReach || args.Target == null) return; if (TryHeal(uid, args.User, args.Target.Value, component)) args.Handled = true; } private bool TryHeal(EntityUid uid, EntityUid user, EntityUid target, HealingComponent component) { if (_mobStateSystem.IsDead(target) || !TryComp(target, out var targetDamage) || component.CancelToken != null) return false; if (targetDamage.TotalDamage == 0) return false; if (component.DamageContainerID is not null && !component.DamageContainerID.Equals(targetDamage.DamageContainerID)) return false; if (user != target && !_interactionSystem.InRangeUnobstructed(user, target, popup: true)) return false; if (!TryComp(uid, out var stack) || stack.Count < 1) return false; if (component.HealingBeginSound != null) _audio.PlayPvs(component.HealingBeginSound, uid, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f)); var isNotSelf = user != target; var delay = isNotSelf ? component.Delay : component.Delay * GetScaledHealingPenalty(user, component); component.CancelToken = new CancellationTokenSource(); var healingData = new HealingData(component, stack); var doAfterEventArgs = new DoAfterEventArgs(user, delay, cancelToken: component.CancelToken.Token,target: target, used: uid) { //Raise the event on the target if it's not self, otherwise raise it on self. RaiseOnTarget = isNotSelf, RaiseOnUser = !isNotSelf, BreakOnUserMove = true, BreakOnTargetMove = true, // Didn't break on damage as they may be trying to prevent it and // not being able to heal your own ticking damage would be frustrating. BreakOnStun = true, NeedHand = true, // Juusstt in case damageble gets removed it avoids having to re-cancel the token. Won't need this when DoAfterEvent gets added. PostCheck = () => true }; _doAfter.DoAfter(doAfterEventArgs, healingData); return true; } /// /// Scales the self-heal penalty based on the amount of damage taken /// /// /// /// public float GetScaledHealingPenalty(EntityUid uid, HealingComponent component) { var output = component.Delay; if (!TryComp(uid, out var mobThreshold) || !TryComp(uid, out var damageable)) return output; if (!_mobThresholdSystem.TryGetThresholdForState(uid, MobState.Critical, out var amount, mobThreshold)) return 1; var percentDamage = (float) (damageable.TotalDamage / amount); //basically make it scale from 1 to the multiplier. var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1; return Math.Max(modifier, 1); } private record struct HealingData(HealingComponent HealingComponent, StackComponent Stack) { public HealingComponent HealingComponent = HealingComponent; public StackComponent Stack = Stack; } }