Files
tbd-station-14/Content.Server/GameObjects/Components/GUI/StrippableComponent.cs
Víctor Aguilera Puerto d58d84096b Adds mobCheck to a bunch of inventory/hands methods (#1704)
* Adds mobCheck to a bunch of inventory/hands methods, fix not being able to strip dead bodies

* Address review
2020-08-16 16:30:52 +02:00

371 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.DoAfter;
using Content.Server.Interfaces;
using Content.Shared.GameObjects.Components.GUI;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Server.GameObjects.Components.GUI
{
[RegisterComponent]
public sealed class StrippableComponent : SharedStrippableComponent, IDragDrop
{
[Dependency] private IServerNotifyManager _notifyManager = default!;
public const float StripDelay = 2f;
[ViewVariables]
private BoundUserInterface _userInterface;
private InventoryComponent _inventoryComponent;
private HandsComponent _handsComponent;
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(StrippingUiKey.Key);
_userInterface.OnReceiveMessage += HandleUserInterfaceMessage;
_inventoryComponent = Owner.GetComponent<InventoryComponent>();
_handsComponent = Owner.GetComponent<HandsComponent>();
_inventoryComponent.OnItemChanged += UpdateSubscribed;
// Initial update.
UpdateSubscribed();
}
private void UpdateSubscribed()
{
var inventory = GetInventorySlots();
var hands = GetHandSlots();
_userInterface.SetState(new StrippingBoundUserInterfaceState(inventory, hands));
}
public bool CanDragDrop(DragDropEventArgs eventArgs)
{
return eventArgs.User.HasComponent<HandsComponent>()
&& eventArgs.Target != eventArgs.Dropped && eventArgs.Target == eventArgs.User;
}
public bool DragDrop(DragDropEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor)) return false;
OpenUserInterface(actor.playerSession);
return true;
}
private Dictionary<Slots, string> GetInventorySlots()
{
var dictionary = new Dictionary<Slots, string>();
foreach (var slot in _inventoryComponent.Slots)
{
dictionary[slot] = _inventoryComponent.GetSlotItem(slot)?.Owner.Name ?? "None";
}
return dictionary;
}
private Dictionary<string, string> GetHandSlots()
{
var dictionary = new Dictionary<string, string>();
foreach (var hand in _handsComponent.Hands)
{
dictionary[hand] = _handsComponent.GetItem(hand)?.Owner.Name ?? "None";
}
return dictionary;
}
private void OpenUserInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
/// <summary>
/// Places item in user's active hand to an inventory slot.
/// </summary>
private async void PlaceActiveHandItemInInventory(IEntity user, Slots slot)
{
var inventory = Owner.GetComponent<InventoryComponent>();
var userHands = user.GetComponent<HandsComponent>();
var item = userHands.GetActiveHand;
bool Check()
{
if (!ActionBlockerSystem.CanInteract(user))
return false;
if (item == null)
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("You aren't holding anything!"));
return false;
}
if (!userHands.CanDrop(userHands.ActiveHand!))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("You can't drop that!"));
return false;
}
if (!inventory.HasSlot(slot))
return false;
if (inventory.TryGetSlotItem(slot, out ItemComponent _))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} already {0:have} something there!", Owner));
return false;
}
if (!inventory.CanEquip(slot, item, false))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} cannot equip that there!", Owner));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
userHands.Drop(item!.Owner, false);
inventory.Equip(slot, item!.Owner, false);
UpdateSubscribed();
}
/// <summary>
/// Places item in user's active hand in one of the entity's hands.
/// </summary>
private async void PlaceActiveHandItemInHands(IEntity user, string hand)
{
var hands = Owner.GetComponent<HandsComponent>();
var userHands = user.GetComponent<HandsComponent>();
var item = userHands.GetActiveHand;
bool Check()
{
if (!ActionBlockerSystem.CanInteract(user))
return false;
if (item == null)
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("You aren't holding anything!"));
return false;
}
if (!userHands.CanDrop(userHands.ActiveHand!))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("You can't drop that!"));
return false;
}
if (!hands.HasHand(hand))
return false;
if (hands.TryGetItem(hand, out var _))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} already {0:have} something there!", Owner));
return false;
}
if (!hands.CanPutInHand(item, hand, false))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} cannot put that there!", Owner));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
userHands.Drop(hand, false);
hands.PutInHand(item!, hand, false, false);
UpdateSubscribed();
}
/// <summary>
/// Takes an item from the inventory and places it in the user's active hand.
/// </summary>
private async void TakeItemFromInventory(IEntity user, Slots slot)
{
var inventory = Owner.GetComponent<InventoryComponent>();
var userHands = user.GetComponent<HandsComponent>();
bool Check()
{
if (!ActionBlockerSystem.CanInteract(user))
return false;
if (!inventory.HasSlot(slot))
return false;
if (!inventory.TryGetSlotItem(slot, out ItemComponent itemToTake))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} {0:have} nothing there!", Owner));
return false;
}
if (!inventory.CanUnequip(slot, false))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} cannot unequip that!", Owner));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
var item = inventory.GetSlotItem(slot);
inventory.Unequip(slot, false);
userHands.PutInHandOrDrop(item);
UpdateSubscribed();
}
/// <summary>
/// Takes an item from a hand and places it in the user's active hand.
/// </summary>
private async void TakeItemFromHands(IEntity user, string hand)
{
var hands = Owner.GetComponent<HandsComponent>();
var userHands = user.GetComponent<HandsComponent>();
bool Check()
{
if (!ActionBlockerSystem.CanInteract(user))
return false;
if (!hands.HasHand(hand))
return false;
if (!hands.TryGetItem(hand, out var heldItem))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} {0:have} nothing there!", Owner));
return false;
}
if (!hands.CanDrop(hand, false))
{
_notifyManager.PopupMessageCursor(user, Loc.GetString("{0:They} cannot drop that!", Owner));
return false;
}
return true;
}
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, StripDelay, CancellationToken.None, Owner)
{
ExtraCheck = Check,
BreakOnStun = true,
BreakOnDamage = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
var result = await doAfterSystem.DoAfter(doAfterArgs);
if (result != DoAfterStatus.Finished) return;
var item = hands.GetItem(hand);
hands.Drop(hand, false);
userHands.PutInHandOrDrop(item!);
UpdateSubscribed();
}
private void HandleUserInterfaceMessage(ServerBoundUserInterfaceMessage obj)
{
var user = obj.Session.AttachedEntity;
if (user == null || !(user.TryGetComponent(out HandsComponent userHands))) return;
var placingItem = userHands.GetActiveHand != null;
switch (obj.Message)
{
case StrippingInventoryButtonPressed inventoryMessage:
var inventory = Owner.GetComponent<InventoryComponent>();
if (inventory.TryGetSlotItem(inventoryMessage.Slot, out ItemComponent _))
placingItem = false;
if(placingItem)
PlaceActiveHandItemInInventory(user, inventoryMessage.Slot);
else
TakeItemFromInventory(user, inventoryMessage.Slot);
break;
case StrippingHandButtonPressed handMessage:
var hands = Owner.GetComponent<HandsComponent>();
if (hands.TryGetItem(handMessage.Hand, out _))
placingItem = false;
if(placingItem)
PlaceActiveHandItemInHands(user, handMessage.Hand);
else
TakeItemFromHands(user, handMessage.Hand);
break;
}
}
}
}