Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ResearchSystem.cs
Víctor Aguilera Puerto ba8b495ec0 Adds Research, unlockable technologies, Protolathes... (#264)
* Work on Research so far
More work on UI...
Fix ResearchClient and Protolathe UI stuff.
Fix infinite select -> request state -> select -> ... loop
Add UI to ResearchClient, etc.
Technology Database states, and a bit of work on the research console ui
A bit of work on Research Console UI
Protolathe sync
Stuff that actually does things
Protolathe databases yay
Alright got my motivation back
Yeah, no. It's almost 3 AM already
Fix serialization bug again
More work on stuff
Stuff
Adds files for most new components/systems.

* Protolathes actually work now

* Research. Just Research.

* Adds icons from Eris.

* Address reviews

* Change LatheMenu resize behaviour

* Update Content.Client/GameObjects/Components/Research/ResearchConsoleBoundUserInterface.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Update Content.Client/Research/ResearchConsoleMenu.cs

Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* Move IoC Resolve out of for loop

* Address review

* Localize stuff
2019-09-03 22:51:19 +02:00

90 lines
2.4 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
public class ResearchSystem : EntitySystem
{
public const float ResearchConsoleUIUpdateTime = 30f;
private float _timer = ResearchConsoleUIUpdateTime;
private readonly List<ResearchServerComponent> _servers = new List<ResearchServerComponent>();
private readonly IEntityQuery ConsoleQuery;
public IReadOnlyList<ResearchServerComponent> Servers => _servers;
public ResearchSystem()
{
ConsoleQuery = new TypeEntityQuery(typeof(ResearchConsoleComponent));
}
public bool RegisterServer(ResearchServerComponent server)
{
if (_servers.Contains(server)) return false;
_servers.Add(server);
return true;
}
public void UnregisterServer(ResearchServerComponent server)
{
_servers.Remove(server);
}
public ResearchServerComponent GetServerById(int id)
{
foreach (var server in Servers)
{
if (server.Id == id) return server;
}
return null;
}
public string[] GetServerNames()
{
var list = new string[Servers.Count];
for (var i = 0; i < Servers.Count; i++)
{
list[i] = Servers[i].ServerName;
}
return list;
}
public int[] GetServerIds()
{
var list = new int[Servers.Count];
for (var i = 0; i < Servers.Count; i++)
{
list[i] = Servers[i].Id;
}
return list;
}
public override void Update(float frameTime)
{
_timer += frameTime;
foreach (var server in _servers)
{
server.Update(frameTime);
}
if (_timer >= ResearchConsoleUIUpdateTime)
{
foreach (var console in EntityManager.GetEntities(ConsoleQuery))
{
console.GetComponent<ResearchConsoleComponent>().UpdateUserInterface();
}
_timer = 0f;
}
}
}
}