Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/CombatModeSystem.cs
Pieter-Jan Briers 02d509fc5f Shitty combat mode & animations. (#367)
* Combat mode UI & targeting zones.

* Fix inventory hud positioning.

* Crappy attack animations.

* Import TG combat sounds

* More work on arcs.

* Implement hit sounds.

* Lunging, hit effects, some more stuff.
2019-09-26 22:32:32 +02:00

77 lines
2.5 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using static Content.Shared.GameObjects.EntitySystemMessages.CombatModeSystemMessages;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CombatModeSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
var inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
InputCmdHandler.FromDelegate(CombatModeToggled));
}
public override void RegisterMessageTypes()
{
base.RegisterMessageTypes();
RegisterMessageType<SetTargetZoneMessage>();
RegisterMessageType<SetCombatModeActiveMessage>();
}
private static void CombatModeToggled(ICommonSession session)
{
var playerSession = (IPlayerSession) session;
if (playerSession.AttachedEntity == null ||
!playerSession.AttachedEntity.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return;
}
combatModeComponent.IsInCombatMode = !combatModeComponent.IsInCombatMode;
}
public override void HandleNetMessage(INetChannel channel, EntitySystemMessage message)
{
base.HandleNetMessage(channel, message);
var player = _playerManager.GetSessionByChannel(channel);
if (player.AttachedEntity == null
|| !player.AttachedEntity.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return;
}
switch (message)
{
case SetTargetZoneMessage setTargetZone:
combatModeComponent.ActiveZone = setTargetZone.TargetZone;
break;
case SetCombatModeActiveMessage setActive:
combatModeComponent.IsInCombatMode = setActive.Active;
break;
}
}
}
}