Files
tbd-station-14/Content.Shared/Morgue/SharedCrematoriumSystem.cs
2025-08-21 16:49:50 -07:00

171 lines
6.2 KiB
C#

using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Mind;
using Content.Shared.Morgue.Components;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Content.Shared.Verbs;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Timing;
namespace Content.Shared.Morgue;
public abstract class SharedCrematoriumSystem : EntitySystem
{
[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] protected readonly StandingStateSystem Standing = default!;
[Dependency] protected readonly SharedMindSystem Mind = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrematoriumComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<CrematoriumComponent, GetVerbsEvent<AlternativeVerb>>(AddCremateVerb);
SubscribeLocalEvent<ActiveCrematoriumComponent, StorageOpenAttemptEvent>(OnAttemptOpen);
}
private void OnExamine(Entity<CrematoriumComponent> ent, ref ExaminedEvent args)
{
if (!TryComp<AppearanceComponent>(ent, out var appearance))
return;
using (args.PushGroup(nameof(CrematoriumComponent)))
{
if (_appearance.TryGetData<bool>(ent.Owner, CrematoriumVisuals.Burning, out var isBurning, appearance) &&
isBurning)
{
args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-is-burning",
("owner", ent.Owner)));
}
if (_appearance.TryGetData<bool>(ent.Owner, StorageVisuals.HasContents, out var hasContents, appearance) &&
hasContents)
{
args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-has-contents"));
}
else
{
args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-empty"));
}
}
}
private void OnAttemptOpen(Entity<ActiveCrematoriumComponent> ent, ref StorageOpenAttemptEvent args)
{
args.Cancelled = true;
}
private void AddCremateVerb(EntityUid uid, CrematoriumComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!TryComp<EntityStorageComponent>(uid, out var storage))
return;
if (!args.CanAccess || !args.CanInteract || args.Hands == null || storage.Open)
return;
if (HasComp<ActiveCrematoriumComponent>(uid))
return;
AlternativeVerb verb = new()
{
Text = Loc.GetString("cremate-verb-get-data-text"),
// TODO VERB ICON add flame/burn symbol?
Act = () => TryCremate((uid, component, storage), args.User),
Impact = LogImpact.High // could be a body? or evidence? I dunno.
};
args.Verbs.Add(verb);
}
/// <summary>
/// Start the cremation.
/// </summary>
public bool Cremate(Entity<CrematoriumComponent?> ent, EntityUid? user = null)
{
if (!Resolve(ent, ref ent.Comp))
return false;
if (HasComp<ActiveCrematoriumComponent>(ent))
return false;
_audio.PlayPredicted(ent.Comp.CremateStartSound, ent.Owner, user);
_audio.PlayPredicted(ent.Comp.CrematingSound, ent.Owner, user);
_appearance.SetData(ent.Owner, CrematoriumVisuals.Burning, true);
AddComp<ActiveCrematoriumComponent>(ent);
ent.Comp.ActiveUntil = _timing.CurTime + ent.Comp.CookTime;
Dirty(ent);
return true;
}
/// <summary>
/// Try to start to start the cremation.
/// Only works when the crematorium is closed and there are entities inside.
/// </summary>
public bool TryCremate(Entity<CrematoriumComponent?, EntityStorageComponent?> ent, EntityUid? user = null)
{
if (!Resolve(ent, ref ent.Comp1, ref ent.Comp2))
return false;
if (ent.Comp2.Open || ent.Comp2.Contents.ContainedEntities.Count < 1)
return false;
return Cremate((ent.Owner, ent.Comp1), user);
}
/// <summary>
/// Finish the cremation process.
/// This will delete the entities inside and spawn ash.
/// </summary>
private void FinishCooking(Entity<CrematoriumComponent?, EntityStorageComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp1, ref ent.Comp2))
return;
_appearance.SetData(ent.Owner, CrematoriumVisuals.Burning, false);
RemComp<ActiveCrematoriumComponent>(ent);
if (ent.Comp2.Contents.ContainedEntities.Count > 0)
{
for (var i = ent.Comp2.Contents.ContainedEntities.Count - 1; i >= 0; i--)
{
var item = ent.Comp2.Contents.ContainedEntities[i];
_container.Remove(item, ent.Comp2.Contents);
PredictedDel(item);
}
PredictedTrySpawnInContainer(ent.Comp1.LeftOverProtoId, ent.Owner, ent.Comp2.Contents.ID, out _);
}
EntityStorage.OpenStorage(ent.Owner, ent.Comp2);
if (_net.IsServer) // can't predict without the user
_audio.PlayPvs(ent.Comp1.CremateFinishSound, ent.Owner);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var curTime = _timing.CurTime;
var query = EntityQueryEnumerator<ActiveCrematoriumComponent, CrematoriumComponent>();
while (query.MoveNext(out var uid, out _, out var crematorium))
{
if (curTime < crematorium.ActiveUntil)
continue;
FinishCooking((uid, crematorium, null));
}
}
}