Files
tbd-station-14/Content.Client/ParticleAccelerator/ParticleAcceleratorPartVisualizerSystem.cs
Tayrtahn bd6645b021 Cleanup redundant SpriteSystem dependencies in VisualizerSystems (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-05-23 14:12:20 -04:00

32 lines
1.2 KiB
C#

using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
namespace Content.Client.ParticleAccelerator;
public sealed class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), ParticleAcceleratorVisualLayers.Unlit, out var index, false))
return;
if (!AppearanceSystem.TryGetData<ParticleAcceleratorVisualState>(uid, ParticleAcceleratorVisuals.VisualState, out var state, args.Component))
{
state = ParticleAcceleratorVisualState.Unpowered;
}
if (state != ParticleAcceleratorVisualState.Unpowered)
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, true);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), index, comp.StateBase + comp.StatesSuffixes[state]);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, false);
}
}
}