57 lines
1.6 KiB
C#
57 lines
1.6 KiB
C#
using System;
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using Content.Shared.Body.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Body.UI
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{
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[UsedImplicitly]
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public class BodyScannerBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private BodyScannerDisplay? _display;
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public BodyScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { }
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protected override void Open()
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{
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base.Open();
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_display = new BodyScannerDisplay(this);
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_display.OnClose += Close;
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_display.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is not BodyScannerUIState scannerState)
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{
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.EntityExists(scannerState.Uid))
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{
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throw new ArgumentException($"Received an invalid entity with id {scannerState.Uid} for body scanner with id {Owner.Owner} at {entMan.GetComponent<TransformComponent>(Owner.Owner).MapPosition}");
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}
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_display?.UpdateDisplay(scannerState.Uid);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_display?.Dispose();
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}
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}
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}
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}
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