Files
tbd-station-14/Content.Server/Polymorph/Components/PolymorphedEntityComponent.cs
2022-10-02 05:16:55 +11:00

30 lines
1010 B
C#

using Content.Shared.Polymorph;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Polymorph.Components
{
[RegisterComponent]
public sealed class PolymorphedEntityComponent : Component
{
/// <summary>
/// The polymorph prototype, used to track various information
/// about the polymorph
/// </summary>
[DataField("prototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<PolymorphPrototype>))]
public string Prototype = string.Empty;
/// <summary>
/// The original entity that the player will revert back into
/// </summary>
[DataField("parent", required: true)]
public EntityUid Parent = new();
/// <summary>
/// The amount of time that has passed since the entity was created
/// used for tracking the duration
/// </summary>
[DataField("time")]
public float Time = 0;
}
}