67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using System;
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using Content.Server.GameObjects.EntitySystems.AI.Steering;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Operators.Movement
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{
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public sealed class MoveToGridOperator : AiOperator
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{
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private readonly IEntity _owner;
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private GridTargetSteeringRequest _request;
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private readonly EntityCoordinates _target;
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public float DesiredRange { get; set; }
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public MoveToGridOperator(IEntity owner, EntityCoordinates target, float desiredRange = 1.5f)
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{
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_owner = owner;
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_target = target;
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DesiredRange = desiredRange;
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}
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public override bool Startup()
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{
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if (!base.Startup())
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{
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return true;
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}
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var steering = EntitySystem.Get<AiSteeringSystem>();
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_request = new GridTargetSteeringRequest(_target, DesiredRange);
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steering.Register(_owner, _request);
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return true;
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}
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public override bool Shutdown(Outcome outcome)
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{
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if (!base.Shutdown(outcome))
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return false;
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var steering = EntitySystem.Get<AiSteeringSystem>();
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steering.Unregister(_owner);
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return true;
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}
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public override Outcome Execute(float frameTime)
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{
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switch (_request.Status)
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{
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case SteeringStatus.Pending:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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case SteeringStatus.NoPath:
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return Outcome.Failed;
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case SteeringStatus.Arrived:
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return Outcome.Success;
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case SteeringStatus.Moving:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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}
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